iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.

This commit is contained in:
Alex Szpakowski 2018-10-14 17:26:10 -03:00
parent cd63709ed8
commit e2ad654f2e
1 changed files with 1 additions and 1 deletions

View File

@ -101,7 +101,7 @@
SDL_SetError("sRGB drawables are not supported."); SDL_SetError("sRGB drawables are not supported.");
return nil; return nil;
} }
} else if (rBits >= 8 || gBits >= 8 || bBits >= 8) { } else if (rBits >= 8 || gBits >= 8 || bBits >= 8 || aBits > 0) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */ /* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8; colorFormat = kEAGLColorFormatRGBA8;
colorBufferFormat = GL_RGBA8; colorBufferFormat = GL_RGBA8;