mirror of https://github.com/encounter/SDL.git
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
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@ -101,7 +101,7 @@
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SDL_SetError("sRGB drawables are not supported.");
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SDL_SetError("sRGB drawables are not supported.");
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return nil;
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return nil;
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}
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}
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} else if (rBits >= 8 || gBits >= 8 || bBits >= 8) {
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} else if (rBits >= 8 || gBits >= 8 || bBits >= 8 || aBits > 0) {
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/* if user specifically requests rbg888 or some color format higher than 16bpp */
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/* if user specifically requests rbg888 or some color format higher than 16bpp */
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colorFormat = kEAGLColorFormatRGBA8;
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colorFormat = kEAGLColorFormatRGBA8;
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colorBufferFormat = GL_RGBA8;
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colorBufferFormat = GL_RGBA8;
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