mirror of https://github.com/encounter/SDL.git
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias! Partially fixes Bugzilla #2686.
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@ -602,7 +602,10 @@ SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes)
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}
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}
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#define CONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
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/* Clamps and converts. */
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#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
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/* Just converts. */
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#define CONVERT(x) (((x)*10000) / 0x7FFF)
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/*
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* Creates the DIEFFECT from a SDL_HapticEffect.
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*/
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@ -689,9 +692,9 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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SDL_free(dest->lpEnvelope);
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dest->lpEnvelope = NULL;
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} else {
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envelope->dwAttackLevel = CONVERT(hap_constant->attack_level);
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envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level);
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envelope->dwAttackTime = hap_constant->attack_length * 1000;
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envelope->dwFadeLevel = CONVERT(hap_constant->fade_level);
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envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level);
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envelope->dwFadeTime = hap_constant->fade_length * 1000;
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}
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@ -736,9 +739,9 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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SDL_free(dest->lpEnvelope);
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dest->lpEnvelope = NULL;
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} else {
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envelope->dwAttackLevel = CONVERT(hap_periodic->attack_level);
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envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level);
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envelope->dwAttackTime = hap_periodic->attack_length * 1000;
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envelope->dwFadeLevel = CONVERT(hap_periodic->fade_level);
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envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level);
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envelope->dwFadeTime = hap_periodic->fade_length * 1000;
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}
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@ -763,10 +766,10 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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condition[i].lNegativeCoefficient =
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CONVERT(hap_condition->left_coeff[i]);
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condition[i].dwPositiveSaturation =
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CONVERT(hap_condition->right_sat[i] / 2);
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CCONVERT(hap_condition->right_sat[i] / 2);
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condition[i].dwNegativeSaturation =
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CONVERT(hap_condition->left_sat[i] / 2);
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condition[i].lDeadBand = CONVERT(hap_condition->deadband[i] / 2);
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CCONVERT(hap_condition->left_sat[i] / 2);
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condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2);
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}
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dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes;
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dest->lpvTypeSpecificParams = condition;
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@ -819,9 +822,9 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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SDL_free(dest->lpEnvelope);
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dest->lpEnvelope = NULL;
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} else {
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envelope->dwAttackLevel = CONVERT(hap_ramp->attack_level);
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envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level);
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envelope->dwAttackTime = hap_ramp->attack_length * 1000;
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envelope->dwFadeLevel = CONVERT(hap_ramp->fade_level);
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envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level);
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envelope->dwFadeTime = hap_ramp->fade_length * 1000;
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}
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@ -842,7 +845,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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custom->rglForceData =
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SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels);
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for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
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custom->rglForceData[i] = CONVERT(hap_custom->data[i]);
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custom->rglForceData[i] = CCONVERT(hap_custom->data[i]);
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}
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dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE);
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dest->lpvTypeSpecificParams = custom;
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@ -864,9 +867,9 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
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SDL_free(dest->lpEnvelope);
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dest->lpEnvelope = NULL;
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} else {
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envelope->dwAttackLevel = CONVERT(hap_custom->attack_level);
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envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level);
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envelope->dwAttackTime = hap_custom->attack_length * 1000;
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envelope->dwFadeLevel = CONVERT(hap_custom->fade_level);
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envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level);
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envelope->dwFadeTime = hap_custom->fade_length * 1000;
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}
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