mirror of https://github.com/encounter/SDL.git
SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
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d7c07d6b09
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@ -259,7 +259,16 @@ Cocoa_WarpMouse(SDL_Window * window, int x, int y)
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static int
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Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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{
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/* We will re-apply the relative mode when the window gets focus, if it
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CGError result;
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if (enabled) {
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DLog("Turning on.");
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result = CGAssociateMouseAndMouseCursorPosition(NO);
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if (result != kCGErrorSuccess) {
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return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
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}
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}
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/* We will re-apply the non-relative mode when the window gets focus, if it
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* doesn't have focus right now.
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*/
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SDL_Window *window = SDL_GetKeyboardFocus();
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@ -267,7 +276,7 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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return 0;
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}
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/* We will re-apply the relative mode when the window finishes being moved,
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/* We will re-apply the non-relative mode when the window finishes being moved,
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* if it is being moved right now.
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*/
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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@ -275,17 +284,14 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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return 0;
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}
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CGError result;
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if (enabled) {
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DLog("Turning on.");
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result = CGAssociateMouseAndMouseCursorPosition(NO);
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} else {
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if (!enabled) {
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DLog("Turning off.");
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result = CGAssociateMouseAndMouseCursorPosition(YES);
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if (result != kCGErrorSuccess) {
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return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
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}
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}
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if (result != kCGErrorSuccess) {
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return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
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}
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/* The hide/unhide calls are redundant most of the time, but they fix
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* https://bugzilla.libsdl.org/show_bug.cgi?id=2550
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