mirror of https://github.com/encounter/SDL.git
wayland: Detach hidden surfaces in HideWindow, not ShowWindow
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@ -725,12 +725,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
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SDL_VideoData *c = _this->driverdata;
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SDL_WindowData *data = window->driverdata;
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/* Detach any previous buffers before resetting everything, otherwise when
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* calling this a second time you'll get an annoying protocol error
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*/
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wl_surface_attach(data->surface, NULL, 0, 0);
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wl_surface_commit(data->surface);
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/* Create the shell surface and map the toplevel */
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#ifdef HAVE_LIBDECOR_H
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if (c->shell.libdecor) {
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@ -862,6 +856,10 @@ void Wayland_HideWindow(_THIS, SDL_Window *window)
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wind->shell_surface.xdg.surface = NULL;
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}
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}
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/* Be sure to detach after this is done, otherwise ShowWindow crashes! */
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wl_surface_attach(wind->surface, NULL, 0, 0);
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wl_surface_commit(wind->surface);
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}
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static void
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