mirror of https://github.com/encounter/SDL.git
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Testing: * Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now. CR: Yahn + Alfred
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@ -259,6 +259,30 @@ WIN_CheckRawMouseButtons( ULONG rawButtons, SDL_WindowData *data )
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}
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}
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void
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WIN_CheckAsyncMouseRelease( SDL_WindowData *data )
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{
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Uint32 mouseFlags;
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SHORT keyState;
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/* mouse buttons may have changed state here, we need to resync them,
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but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
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*/
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mouseFlags = SDL_GetMouseState( NULL, NULL );
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keyState = GetAsyncKeyState( VK_LBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), ( mouseFlags & SDL_BUTTON_LMASK ), data, SDL_BUTTON_LEFT );
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keyState = GetAsyncKeyState( VK_RBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), ( mouseFlags & SDL_BUTTON_RMASK ), data, SDL_BUTTON_RIGHT );
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keyState = GetAsyncKeyState( VK_MBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), ( mouseFlags & SDL_BUTTON_MMASK ), data, SDL_BUTTON_MIDDLE );
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keyState = GetAsyncKeyState( VK_XBUTTON1 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), ( mouseFlags & SDL_BUTTON_X1MASK ), data, SDL_BUTTON_X1 );
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keyState = GetAsyncKeyState( VK_XBUTTON2 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), ( mouseFlags & SDL_BUTTON_X2MASK ), data, SDL_BUTTON_X2 );
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data->mouse_button_flags = 0;
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}
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SDL_FORCE_INLINE BOOL
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WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
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{
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@ -344,32 +368,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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minimized = HIWORD(wParam);
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if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
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Uint32 mouseFlags;
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SHORT keyState;
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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if (SDL_GetKeyboardFocus() != data->window) {
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SDL_SetKeyboardFocus(data->window);
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}
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/* mouse buttons may have changed state here, we need
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to resync them, but we will get a WM_MOUSEMOVE right away which will fix
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things up if in non raw mode also
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*/
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mouseFlags = SDL_GetMouseState( NULL, NULL );
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keyState = GetAsyncKeyState( VK_LBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
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keyState = GetAsyncKeyState( VK_RBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
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keyState = GetAsyncKeyState( VK_MBUTTON );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
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keyState = GetAsyncKeyState( VK_XBUTTON1 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
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keyState = GetAsyncKeyState( VK_XBUTTON2 );
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WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
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data->mouse_button_flags = 0;
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WIN_UpdateClipCursor(data->window);
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WIN_CheckAsyncMouseRelease(data);
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/*
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* FIXME: Update keyboard state
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@ -578,6 +582,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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data->in_modal_loop = SDL_FALSE;
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WIN_UpdateClipCursor(data->window);
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/* The mouse may have been released during the modal loop */
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WIN_CheckAsyncMouseRelease(data);
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}
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break;
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