mirror of https://github.com/encounter/SDL.git
Get the serial number for the Nintendo Switch Pro controller
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@ -90,6 +90,7 @@ typedef enum {
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} ESwitchSubcommandIDs;
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typedef enum {
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k_eSwitchProprietaryCommandIDs_Status = 0x01,
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k_eSwitchProprietaryCommandIDs_Handshake = 0x02,
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k_eSwitchProprietaryCommandIDs_HighSpeed = 0x03,
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k_eSwitchProprietaryCommandIDs_ForceUSB = 0x04,
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@ -98,6 +99,7 @@ typedef enum {
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} ESwitchProprietaryCommandIDs;
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typedef enum {
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k_eSwitchDeviceInfoControllerType_Unknown = 0x0,
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k_eSwitchDeviceInfoControllerType_JoyConLeft = 0x1,
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k_eSwitchDeviceInfoControllerType_JoyConRight = 0x2,
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k_eSwitchDeviceInfoControllerType_ProController = 0x3,
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@ -187,6 +189,16 @@ typedef struct
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};
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} SwitchSubcommandInputPacket_t;
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typedef struct
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{
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Uint8 ucPacketType;
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Uint8 ucCommandID;
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Uint8 ucFiller;
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Uint8 ucDeviceType;
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Uint8 rgucMACAddress[6];
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} SwitchProprietaryStatusPacket_t;
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typedef struct
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{
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Uint8 rgucData[4];
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@ -223,6 +235,8 @@ typedef struct {
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SDL_bool m_bUsingBluetooth;
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SDL_bool m_bIsGameCube;
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SDL_bool m_bUseButtonLabels;
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ESwitchDeviceInfoControllerType m_eControllerType;
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Uint8 m_rgucMACAddress[6];
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Uint8 m_nCommandNumber;
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SwitchCommonOutputPacket_t m_RumblePacket;
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Uint8 m_rgucReadBuffer[k_unSwitchMaxOutputPacketLength];
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@ -511,6 +525,39 @@ static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
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return WritePacket(ctx, (Uint8 *)&ctx->m_RumblePacket, sizeof(ctx->m_RumblePacket));
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}
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static SDL_bool BReadDeviceInfo(SDL_DriverSwitch_Context *ctx)
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{
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SwitchSubcommandInputPacket_t *reply = NULL;
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ctx->m_bUsingBluetooth = SDL_FALSE;
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if (WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, SDL_TRUE)) {
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SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
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ctx->m_eControllerType = (ESwitchDeviceInfoControllerType)status->ucDeviceType;
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for (size_t i = 0; i < sizeof (ctx->m_rgucMACAddress); ++i)
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ctx->m_rgucMACAddress[i] = status->rgucMACAddress[ sizeof(ctx->m_rgucMACAddress) - i - 1 ];
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return SDL_TRUE;
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}
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ctx->m_bUsingBluetooth = SDL_TRUE;
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if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
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// Byte 2: Controller ID (1=LJC, 2=RJC, 3=Pro)
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ctx->m_eControllerType = (ESwitchDeviceInfoControllerType)reply->deviceInfo.ucDeviceType;
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// Bytes 4-9: MAC address (big-endian)
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memcpy(ctx->m_rgucMACAddress, reply->deviceInfo.rgucMACAddress, sizeof(ctx->m_rgucMACAddress));
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return SDL_TRUE;
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}
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ctx->m_bUsingBluetooth = SDL_FALSE;
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return SDL_FALSE;
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}
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static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
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{
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/* We have to send a connection handshake to the controller when communicating over USB
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@ -528,6 +575,9 @@ static SDL_bool BTrySetupUSB(SDL_DriverSwitch_Context *ctx)
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if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Handshake, NULL, 0, SDL_TRUE)) {
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return SDL_FALSE;
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}
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if (!WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE)) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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@ -764,9 +814,16 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[0]);
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SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
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/* Try setting up USB mode, and if that fails we're using Bluetooth */
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if (!BReadDeviceInfo(ctx)) {
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SDL_SetError("Couldn't read device info");
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goto error;
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}
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if (!ctx->m_bUsingBluetooth) {
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if (!BTrySetupUSB(ctx)) {
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ctx->m_bUsingBluetooth = SDL_TRUE;
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SDL_SetError("Couldn't setup USB mode");
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goto error;
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}
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}
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/* Determine the desired input mode (needed before loading stick calibration) */
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@ -822,6 +879,20 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SetHomeLED(ctx, 100);
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}
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SetSlotLED(ctx, (joystick->instance_id % 4));
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/* Set the serial number */
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{
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char serial[18];
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SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
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ctx->m_rgucMACAddress[0],
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ctx->m_rgucMACAddress[1],
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ctx->m_rgucMACAddress[2],
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ctx->m_rgucMACAddress[3],
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ctx->m_rgucMACAddress[4],
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ctx->m_rgucMACAddress[5]);
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joystick->serial = SDL_strdup(serial);
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}
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}
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if (IsGameCubeFormFactor(device->vendor_id, device->product_id)) {
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