mirror of https://github.com/encounter/SDL.git
Fixed two inconsistencies on failed allocation.
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parent
78f3a80cf2
commit
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@ -342,9 +342,10 @@ GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GL
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if (type == GL_DEBUG_TYPE_ERROR_ARB) {
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/* Record this error */
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char **error_messages = SDL_realloc(data->error_messages, data->errors * sizeof(*data->error_messages));
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++data->errors;
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int errors = data->errors + 1;
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char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
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if (error_messages) {
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data->errors = errors;
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data->error_messages = error_messages;
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data->error_messages[data->errors-1] = SDL_strdup(message);
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}
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@ -307,16 +307,17 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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}
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if ((int) biClrUsed > palette->ncolors) {
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SDL_Color *colors;
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palette->ncolors = biClrUsed;
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int ncolors = biClrUsed;
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colors =
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(SDL_Color *) SDL_realloc(palette->colors,
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palette->ncolors *
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ncolors *
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sizeof(*palette->colors));
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if (!colors) {
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SDL_OutOfMemory();
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was_error = SDL_TRUE;
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goto done;
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}
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palette->ncolors = ncolors;
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palette->colors = colors;
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} else if ((int) biClrUsed < palette->ncolors) {
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palette->ncolors = biClrUsed;
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