Fixed set of libraries needed to build on Mac OS X

This commit is contained in:
Sam Lantinga 2016-09-15 08:57:56 -07:00
parent 93d42e2d3e
commit e5070d20ee
4 changed files with 19 additions and 30 deletions

View File

@ -1209,7 +1209,8 @@ elseif(APPLE)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m) file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
set(HAVE_SDL_AUDIO TRUE) set(HAVE_SDL_AUDIO TRUE)
set(SDL_FRAMEWORK_AVFOUNDATION 1) set(SDL_FRAMEWORK_COREAUDIO 1)
set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
endif() endif()
if(SDL_JOYSTICK) if(SDL_JOYSTICK)
@ -1278,9 +1279,13 @@ elseif(APPLE)
find_library(CARBON_LIBRARY Carbon) find_library(CARBON_LIBRARY Carbon)
list(APPEND EXTRA_LIBS ${CARBON_LIBRARY}) list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
endif() endif()
if(SDL_FRAMEWORK_AVFOUNDATION) if(SDL_FRAMEWORK_COREAUDIO)
find_library(AVFOUNDATION AVFoundation) find_library(COREAUDIO CoreAudio)
list(APPEND EXTRA_LIBS ${AVFOUNDATION}) list(APPEND EXTRA_LIBS ${COREAUDIO})
endif()
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
find_library(AUDIOTOOLBOX AudioToolbox)
list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
endif() endif()
# iOS hack needed - http://code.google.com/p/ios-cmake/ ? # iOS hack needed - http://code.google.com/p/ios-cmake/ ?

View File

@ -7,15 +7,9 @@
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@ -402,6 +396,8 @@
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@ -796,10 +792,7 @@
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@ -821,10 +814,7 @@
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@ -1020,6 +1010,8 @@
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@ -1107,11 +1099,10 @@
isa = PBXFrameworksBuildPhase; isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
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A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */,
FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */, FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */,
007317A20858DECD00B2BC32 /* AudioToolbox.framework in Frameworks */,
007317A30858DECD00B2BC32 /* AudioUnit.framework in Frameworks */,
007317A40858DECD00B2BC32 /* Cocoa.framework in Frameworks */, 007317A40858DECD00B2BC32 /* Cocoa.framework in Frameworks */,
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007317A60858DECD00B2BC32 /* IOKit.framework in Frameworks */, 007317A60858DECD00B2BC32 /* IOKit.framework in Frameworks */,
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@ -1124,10 +1115,7 @@
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files = ( files = (
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007317AA0858DECD00B2BC32 /* AudioUnit.framework in Frameworks */,
007317AB0858DECD00B2BC32 /* Cocoa.framework in Frameworks */, 007317AB0858DECD00B2BC32 /* Cocoa.framework in Frameworks */,
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@ -1139,10 +1127,7 @@
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DB31406E17554B71006C0E22 /* Cocoa.framework in Frameworks */, DB31406E17554B71006C0E22 /* Cocoa.framework in Frameworks */,
DB31406F17554B71006C0E22 /* CoreAudio.framework in Frameworks */,
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@ -1730,13 +1715,12 @@
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2
configure vendored
View File

@ -23529,7 +23529,7 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
$as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h $as_echo "#define SDL_AUDIO_DRIVER_COREAUDIO 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
SUMMARY_audio="${SUMMARY_audio} coreaudio" SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes have_audio=yes
fi fi

View File

@ -3316,7 +3316,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_audio = xyes; then if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ]) AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m" SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox"
SUMMARY_audio="${SUMMARY_audio} coreaudio" SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes have_audio=yes
fi fi