mirror of https://github.com/encounter/SDL.git
Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
This commit is contained in:
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83cddd2ebc
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e555d45331
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@ -404,6 +404,15 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Return whether a controller has an LED
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*
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* \param gamecontroller The controller to query
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*
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* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
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/**
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* Update a controller's LED color.
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*
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@ -432,6 +432,15 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Return whether a joystick has an LED
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*
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* \param joystick The joystick to query
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*
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* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick * joystick);
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/**
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* Update a joystick's LED color.
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*
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@ -768,3 +768,7 @@
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
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#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
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#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
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#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
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#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
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@ -829,3 +829,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return
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#endif
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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@ -2107,6 +2107,12 @@ SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequenc
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return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
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}
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SDL_bool
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SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
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}
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int
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SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -901,6 +901,24 @@ SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
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return result;
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}
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SDL_bool
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SDL_JoystickHasLED(SDL_Joystick * joystick)
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{
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SDL_bool result;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return SDL_FALSE;
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}
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SDL_LockJoysticks();
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result = joystick->driver->HasLED(joystick);
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SDL_UnlockJoysticks();
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return result;
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}
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int
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SDL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -128,6 +128,7 @@ typedef struct _SDL_JoystickDriver
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int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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/* LED functionality */
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SDL_bool (*HasLED)(SDL_Joystick * joystick);
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int (*SetLED)(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue);
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/* Function to update the state of a joystick - called as a device poll.
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@ -633,6 +633,12 @@ ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
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return SDL_Unsupported();
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}
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static SDL_bool
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ANDROID_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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ANDROID_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -717,6 +723,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
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ANDROID_JoystickGetDeviceInstanceID,
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ANDROID_JoystickOpen,
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ANDROID_JoystickRumble,
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ANDROID_JoystickHasLED,
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ANDROID_JoystickSetLED,
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ANDROID_JoystickUpdate,
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ANDROID_JoystickClose,
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@ -768,6 +768,12 @@ BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_FALSE;
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}
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static SDL_bool
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BSD_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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BSD_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -786,6 +792,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
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BSD_JoystickGetDeviceInstanceID,
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BSD_JoystickOpen,
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BSD_JoystickRumble,
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BSD_JoystickHasLED,
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BSD_JoystickSetLED,
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BSD_JoystickUpdate,
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BSD_JoystickClose,
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@ -922,6 +922,12 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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return 0;
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}
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static SDL_bool
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DARWIN_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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DARWIN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -1075,6 +1081,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
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DARWIN_JoystickGetDeviceInstanceID,
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DARWIN_JoystickOpen,
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DARWIN_JoystickRumble,
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DARWIN_JoystickHasLED,
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DARWIN_JoystickSetLED,
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DARWIN_JoystickUpdate,
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DARWIN_JoystickClose,
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@ -89,6 +89,12 @@ DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
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return SDL_Unsupported();
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}
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static SDL_bool
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DUMMY_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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DUMMY_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -128,6 +134,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
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DUMMY_JoystickGetDeviceInstanceID,
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DUMMY_JoystickOpen,
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DUMMY_JoystickRumble,
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DUMMY_JoystickHasLED,
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DUMMY_JoystickSetLED,
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DUMMY_JoystickUpdate,
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DUMMY_JoystickClose,
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@ -409,6 +409,12 @@ EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_FALSE;
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}
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static SDL_bool
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EMSCRIPTEN_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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EMSCRIPTEN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -427,6 +433,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
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EMSCRIPTEN_JoystickGetDeviceInstanceID,
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EMSCRIPTEN_JoystickOpen,
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EMSCRIPTEN_JoystickRumble,
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EMSCRIPTEN_JoystickHasLED,
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EMSCRIPTEN_JoystickSetLED,
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EMSCRIPTEN_JoystickUpdate,
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EMSCRIPTEN_JoystickClose,
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@ -265,6 +265,11 @@ extern "C"
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return SDL_FALSE;
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}
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static SDL_bool HAIKU_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int HAIKU_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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@ -282,6 +287,7 @@ extern "C"
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HAIKU_JoystickGetDeviceInstanceID,
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HAIKU_JoystickOpen,
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HAIKU_JoystickRumble,
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HAIKU_JoystickHasLED,
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HAIKU_JoystickSetLED,
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HAIKU_JoystickUpdate,
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HAIKU_JoystickClose,
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@ -363,6 +363,12 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return -1;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -408,6 +414,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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HIDAPI_DriverGameCube_UpdateDevice,
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HIDAPI_DriverGameCube_OpenJoystick,
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HIDAPI_DriverGameCube_RumbleJoystick,
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HIDAPI_DriverGameCube_HasJoystickLED,
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HIDAPI_DriverGameCube_SetJoystickLED,
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HIDAPI_DriverGameCube_CloseJoystick,
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HIDAPI_DriverGameCube_FreeDevice,
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@ -102,7 +102,7 @@ typedef struct {
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int player_index;
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Uint16 rumble_left;
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Uint16 rumble_right;
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Uint8 color_set;
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SDL_bool color_set;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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@ -365,12 +365,18 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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return 0;
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}
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static SDL_bool
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HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_TRUE;
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}
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static int
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HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
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ctx->color_set = 1;
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ctx->color_set = SDL_TRUE;
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ctx->led_red = red;
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ctx->led_green = green;
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ctx->led_blue = blue;
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@ -564,6 +570,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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HIDAPI_DriverPS4_UpdateDevice,
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HIDAPI_DriverPS4_OpenJoystick,
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HIDAPI_DriverPS4_RumbleJoystick,
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HIDAPI_DriverPS4_HasJoystickLED,
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HIDAPI_DriverPS4_SetJoystickLED,
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HIDAPI_DriverPS4_CloseJoystick,
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HIDAPI_DriverPS4_FreeDevice,
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@ -1034,6 +1034,13 @@ HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverSteam_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* You should use the full Steam Input API for LED support */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -1171,6 +1178,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
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HIDAPI_DriverSteam_UpdateDevice,
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HIDAPI_DriverSteam_OpenJoystick,
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HIDAPI_DriverSteam_RumbleJoystick,
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HIDAPI_DriverSteam_HasJoystickLED,
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HIDAPI_DriverSteam_SetJoystickLED,
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HIDAPI_DriverSteam_CloseJoystick,
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HIDAPI_DriverSteam_FreeDevice,
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@ -920,6 +920,13 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
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}
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static SDL_bool
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HIDAPI_DriverSwitch_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* Doesn't have an RGB LED, so don't return true here */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverSwitch_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -1273,6 +1280,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
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HIDAPI_DriverSwitch_UpdateDevice,
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HIDAPI_DriverSwitch_OpenJoystick,
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HIDAPI_DriverSwitch_RumbleJoystick,
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HIDAPI_DriverSwitch_HasJoystickLED,
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HIDAPI_DriverSwitch_SetJoystickLED,
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HIDAPI_DriverSwitch_CloseJoystick,
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HIDAPI_DriverSwitch_FreeDevice,
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@ -796,6 +796,13 @@ HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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return 0;
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}
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static SDL_bool
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HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* Doesn't have an RGB LED, so don't return true here */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -1308,6 +1315,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
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HIDAPI_DriverXbox360_UpdateDevice,
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HIDAPI_DriverXbox360_OpenJoystick,
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HIDAPI_DriverXbox360_RumbleJoystick,
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HIDAPI_DriverXbox360_HasJoystickLED,
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HIDAPI_DriverXbox360_SetJoystickLED,
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HIDAPI_DriverXbox360_CloseJoystick,
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HIDAPI_DriverXbox360_FreeDevice,
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@ -157,6 +157,13 @@ HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return 0;
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}
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static SDL_bool
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HIDAPI_DriverXbox360W_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* Doesn't have an RGB LED, so don't return true here */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -300,6 +307,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
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HIDAPI_DriverXbox360W_UpdateDevice,
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HIDAPI_DriverXbox360W_OpenJoystick,
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HIDAPI_DriverXbox360W_RumbleJoystick,
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HIDAPI_DriverXbox360W_HasJoystickLED,
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HIDAPI_DriverXbox360W_SetJoystickLED,
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HIDAPI_DriverXbox360W_CloseJoystick,
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HIDAPI_DriverXbox360W_FreeDevice,
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@ -364,6 +364,13 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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return 0;
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}
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static SDL_bool
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HIDAPI_DriverXboxOne_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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/* Doesn't have an RGB LED, so don't return true here */
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverXboxOne_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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@ -836,6 +843,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
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HIDAPI_DriverXboxOne_UpdateDevice,
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HIDAPI_DriverXboxOne_OpenJoystick,
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HIDAPI_DriverXboxOne_RumbleJoystick,
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HIDAPI_DriverXboxOne_HasJoystickLED,
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HIDAPI_DriverXboxOne_SetJoystickLED,
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HIDAPI_DriverXboxOne_CloseJoystick,
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HIDAPI_DriverXboxOne_FreeDevice,
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@ -1048,6 +1048,20 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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return result;
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}
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static SDL_bool
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HIDAPI_JoystickHasLED(SDL_Joystick * joystick)
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{
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SDL_bool result = SDL_FALSE;
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if (joystick->hwdata) {
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SDL_HIDAPI_Device *device = joystick->hwdata->device;
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result = device->driver->HasJoystickLED(device, joystick);
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}
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||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
|
@ -1138,6 +1152,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
|
|||
HIDAPI_JoystickGetDeviceInstanceID,
|
||||
HIDAPI_JoystickOpen,
|
||||
HIDAPI_JoystickRumble,
|
||||
HIDAPI_JoystickHasLED,
|
||||
HIDAPI_JoystickSetLED,
|
||||
HIDAPI_JoystickUpdate,
|
||||
HIDAPI_JoystickClose,
|
||||
|
|
|
@ -94,6 +94,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
|
|||
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
|
||||
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
void (*FreeDevice)(SDL_HIDAPI_Device *device);
|
||||
|
|
|
@ -827,7 +827,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
@implementation SDL_RumbleMotor {
|
||||
CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
|
||||
id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
|
||||
bool active;
|
||||
bool active;
|
||||
}
|
||||
|
||||
-(void)cleanup
|
||||
|
@ -845,91 +845,91 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
-(int)setIntensity:(float)intensity
|
||||
{
|
||||
@autoreleasepool {
|
||||
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
||||
NSError *error;
|
||||
|
||||
if (self->engine == nil) {
|
||||
return SDL_SetError("Haptics engine was stopped");
|
||||
}
|
||||
if (@available(iOS 14.0, tvOS 14.0, *)) {
|
||||
NSError *error;
|
||||
|
||||
if (self->engine == nil) {
|
||||
return SDL_SetError("Haptics engine was stopped");
|
||||
}
|
||||
|
||||
if (intensity == 0.0f) {
|
||||
if (self->player && self->active) {
|
||||
[self->player stopAtTime:0 error:&error];
|
||||
}
|
||||
self->active = false;
|
||||
return 0;
|
||||
}
|
||||
if (intensity == 0.0f) {
|
||||
if (self->player && self->active) {
|
||||
[self->player stopAtTime:0 error:&error];
|
||||
}
|
||||
self->active = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (self->player == nil) {
|
||||
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
|
||||
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
|
||||
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
if (self->player == nil) {
|
||||
CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
|
||||
CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
|
||||
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
|
||||
self->player = [self->engine createPlayerWithPattern:pattern error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
self->active = false;
|
||||
}
|
||||
self->player = [self->engine createPlayerWithPattern:pattern error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
self->active = false;
|
||||
}
|
||||
|
||||
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0];
|
||||
[self->player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0];
|
||||
[self->player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
|
||||
if (error != nil) {
|
||||
return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]);
|
||||
}
|
||||
|
||||
if (!self->active) {
|
||||
[self->player startAtTime:0 error:&error];
|
||||
self->active = true;
|
||||
}
|
||||
}
|
||||
if (!self->active) {
|
||||
[self->player startAtTime:0 error:&error];
|
||||
self->active = true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
|
||||
{
|
||||
@autoreleasepool {
|
||||
NSError *error;
|
||||
NSError *error;
|
||||
|
||||
self->engine = [controller.haptics createEngineWithLocality:locality];
|
||||
if (self->engine == nil) {
|
||||
SDL_SetError("Couldn't create haptics engine");
|
||||
return nil;
|
||||
}
|
||||
self->engine = [controller.haptics createEngineWithLocality:locality];
|
||||
if (self->engine == nil) {
|
||||
SDL_SetError("Couldn't create haptics engine");
|
||||
return nil;
|
||||
}
|
||||
|
||||
[self->engine startAndReturnError:&error];
|
||||
if (error != nil) {
|
||||
SDL_SetError("Couldn't start haptics engine");
|
||||
return nil;
|
||||
}
|
||||
[self->engine startAndReturnError:&error];
|
||||
if (error != nil) {
|
||||
SDL_SetError("Couldn't start haptics engine");
|
||||
return nil;
|
||||
}
|
||||
|
||||
__weak typeof(self) weakSelf = self;
|
||||
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
|
||||
SDL_RumbleMotor *_this = weakSelf;
|
||||
if (_this == nil) {
|
||||
return;
|
||||
}
|
||||
__weak typeof(self) weakSelf = self;
|
||||
self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
|
||||
SDL_RumbleMotor *_this = weakSelf;
|
||||
if (_this == nil) {
|
||||
return;
|
||||
}
|
||||
|
||||
_this->player = nil;
|
||||
_this->engine = nil;
|
||||
};
|
||||
self->engine.resetHandler = ^{
|
||||
SDL_RumbleMotor *_this = weakSelf;
|
||||
if (_this == nil) {
|
||||
return;
|
||||
}
|
||||
_this->player = nil;
|
||||
_this->engine = nil;
|
||||
};
|
||||
self->engine.resetHandler = ^{
|
||||
SDL_RumbleMotor *_this = weakSelf;
|
||||
if (_this == nil) {
|
||||
return;
|
||||
}
|
||||
|
||||
_this->player = nil;
|
||||
[_this->engine startAndReturnError:nil];
|
||||
};
|
||||
_this->player = nil;
|
||||
[_this->engine startAndReturnError:nil];
|
||||
};
|
||||
|
||||
return self;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
|
@ -960,8 +960,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
|
|||
|
||||
-(void)cleanup
|
||||
{
|
||||
[self->low_frequency_motor cleanup];
|
||||
[self->high_frequency_motor cleanup];
|
||||
[self->low_frequency_motor cleanup];
|
||||
[self->high_frequency_motor cleanup];
|
||||
}
|
||||
|
||||
@end
|
||||
|
@ -1008,6 +1008,12 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
|
|||
#endif
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
IOS_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
|
@ -1044,9 +1050,9 @@ IOS_JoystickClose(SDL_Joystick * joystick)
|
|||
@autoreleasepool {
|
||||
#ifdef ENABLE_MFI_RUMBLE
|
||||
if (device->rumble) {
|
||||
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
|
||||
SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
|
||||
|
||||
[rumble cleanup];
|
||||
[rumble cleanup];
|
||||
CFRelease(device->rumble);
|
||||
device->rumble = NULL;
|
||||
}
|
||||
|
@ -1122,6 +1128,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
|
|||
IOS_JoystickGetDeviceInstanceID,
|
||||
IOS_JoystickOpen,
|
||||
IOS_JoystickRumble,
|
||||
IOS_JoystickHasLED,
|
||||
IOS_JoystickSetLED,
|
||||
IOS_JoystickUpdate,
|
||||
IOS_JoystickClose,
|
||||
|
|
|
@ -891,6 +891,12 @@ LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
|
|||
return 0;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
LINUX_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static int
|
||||
LINUX_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
|
@ -1372,6 +1378,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver =
|
|||
LINUX_JoystickGetDeviceInstanceID,
|
||||
LINUX_JoystickOpen,
|
||||
LINUX_JoystickRumble,
|
||||
LINUX_JoystickHasLED,
|
||||
LINUX_JoystickSetLED,
|
||||
LINUX_JoystickUpdate,
|
||||
LINUX_JoystickClose,
|
||||
|
|
|
@ -339,6 +339,13 @@ VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
}
|
||||
|
||||
|
||||
static SDL_bool
|
||||
VIRTUAL_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
VIRTUAL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
|
@ -416,6 +423,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
|
|||
VIRTUAL_JoystickGetDeviceInstanceID,
|
||||
VIRTUAL_JoystickOpen,
|
||||
VIRTUAL_JoystickRumble,
|
||||
VIRTUAL_JoystickHasLED,
|
||||
VIRTUAL_JoystickSetLED,
|
||||
VIRTUAL_JoystickUpdate,
|
||||
VIRTUAL_JoystickClose,
|
||||
|
|
|
@ -500,6 +500,12 @@ WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
WINDOWS_JoystickHasLED(SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static int
|
||||
WINDOWS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
|
@ -589,6 +595,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
|
|||
WINDOWS_JoystickGetDeviceInstanceID,
|
||||
WINDOWS_JoystickOpen,
|
||||
WINDOWS_JoystickRumble,
|
||||
WINDOWS_JoystickHasLED,
|
||||
WINDOWS_JoystickSetLED,
|
||||
WINDOWS_JoystickUpdate,
|
||||
WINDOWS_JoystickClose,
|
||||
|
|
|
@ -193,6 +193,18 @@ loop(void *arg)
|
|||
}
|
||||
}
|
||||
|
||||
/* Update LED based on left thumbstick position */
|
||||
{
|
||||
Uint8 r, g, b;
|
||||
Sint16 x = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
Sint16 y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
|
||||
r = (Uint8)((float)(((int)x + 32767) * 255) / 65535);
|
||||
b = (Uint8)((float)(((int)y + 32767) * 255) / 65535);
|
||||
g = (Uint8)((int)(r + b) / 2);
|
||||
SDL_GameControllerSetLED(gamecontroller, r, g, b);
|
||||
}
|
||||
|
||||
/* Update rumble based on trigger state */
|
||||
{
|
||||
Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2;
|
||||
|
|
Loading…
Reference in New Issue