Added SDL_JoystickHasLED

Currently, this is only supported by the PS4 HIDAPI driver.
This commit is contained in:
Sam Lantinga 2020-11-05 11:07:54 -08:00
parent 83cddd2ebc
commit e555d45331
27 changed files with 278 additions and 75 deletions

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@ -404,6 +404,15 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
*/
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Return whether a controller has an LED
*
* \param gamecontroller The controller to query
*
* \return SDL_TRUE, or SDL_FALSE if this controller does not have a modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
/**
* Update a controller's LED color.
*

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@ -432,6 +432,15 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Return whether a joystick has an LED
*
* \param joystick The joystick to query
*
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick * joystick);
/**
* Update a joystick's LED color.
*

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@ -768,3 +768,7 @@
#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL

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@ -829,3 +829,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return
#endif
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasLED,(SDL_GameController *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerSetLED,(SDL_GameController *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_JoystickSetLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)

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@ -2107,6 +2107,12 @@ SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequenc
return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
}
SDL_bool
SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
{
return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
}
int
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
{

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@ -901,6 +901,24 @@ SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
return result;
}
SDL_bool
SDL_JoystickHasLED(SDL_Joystick * joystick)
{
SDL_bool result;
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
SDL_LockJoysticks();
result = joystick->driver->HasLED(joystick);
SDL_UnlockJoysticks();
return result;
}
int
SDL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{

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@ -128,6 +128,7 @@ typedef struct _SDL_JoystickDriver
int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
/* LED functionality */
SDL_bool (*HasLED)(SDL_Joystick * joystick);
int (*SetLED)(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue);
/* Function to update the state of a joystick - called as a device poll.

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@ -633,6 +633,12 @@ ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
return SDL_Unsupported();
}
static SDL_bool
ANDROID_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
ANDROID_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -717,6 +723,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickHasLED,
ANDROID_JoystickSetLED,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,

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@ -768,6 +768,12 @@ BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
return SDL_FALSE;
}
static SDL_bool
BSD_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
BSD_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -786,6 +792,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
BSD_JoystickGetDeviceInstanceID,
BSD_JoystickOpen,
BSD_JoystickRumble,
BSD_JoystickHasLED,
BSD_JoystickSetLED,
BSD_JoystickUpdate,
BSD_JoystickClose,

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@ -922,6 +922,12 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
return 0;
}
static SDL_bool
DARWIN_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
DARWIN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1075,6 +1081,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
DARWIN_JoystickGetDeviceInstanceID,
DARWIN_JoystickOpen,
DARWIN_JoystickRumble,
DARWIN_JoystickHasLED,
DARWIN_JoystickSetLED,
DARWIN_JoystickUpdate,
DARWIN_JoystickClose,

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@ -89,6 +89,12 @@ DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
return SDL_Unsupported();
}
static SDL_bool
DUMMY_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
DUMMY_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -128,6 +134,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
DUMMY_JoystickGetDeviceInstanceID,
DUMMY_JoystickOpen,
DUMMY_JoystickRumble,
DUMMY_JoystickHasLED,
DUMMY_JoystickSetLED,
DUMMY_JoystickUpdate,
DUMMY_JoystickClose,

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@ -409,6 +409,12 @@ EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
return SDL_FALSE;
}
static SDL_bool
EMSCRIPTEN_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
EMSCRIPTEN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -427,6 +433,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
EMSCRIPTEN_JoystickGetDeviceInstanceID,
EMSCRIPTEN_JoystickOpen,
EMSCRIPTEN_JoystickRumble,
EMSCRIPTEN_JoystickHasLED,
EMSCRIPTEN_JoystickSetLED,
EMSCRIPTEN_JoystickUpdate,
EMSCRIPTEN_JoystickClose,

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@ -265,6 +265,11 @@ extern "C"
return SDL_FALSE;
}
static SDL_bool HAIKU_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int HAIKU_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
@ -282,6 +287,7 @@ extern "C"
HAIKU_JoystickGetDeviceInstanceID,
HAIKU_JoystickOpen,
HAIKU_JoystickRumble,
HAIKU_JoystickHasLED,
HAIKU_JoystickSetLED,
HAIKU_JoystickUpdate,
HAIKU_JoystickClose,

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@ -363,6 +363,12 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
return -1;
}
static SDL_bool
HIDAPI_DriverGameCube_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_FALSE;
}
static int
HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -408,6 +414,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
HIDAPI_DriverGameCube_UpdateDevice,
HIDAPI_DriverGameCube_OpenJoystick,
HIDAPI_DriverGameCube_RumbleJoystick,
HIDAPI_DriverGameCube_HasJoystickLED,
HIDAPI_DriverGameCube_SetJoystickLED,
HIDAPI_DriverGameCube_CloseJoystick,
HIDAPI_DriverGameCube_FreeDevice,

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@ -102,7 +102,7 @@ typedef struct {
int player_index;
Uint16 rumble_left;
Uint16 rumble_right;
Uint8 color_set;
SDL_bool color_set;
Uint8 led_red;
Uint8 led_green;
Uint8 led_blue;
@ -365,12 +365,18 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
return 0;
}
static SDL_bool
HIDAPI_DriverPS4_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_TRUE;
}
static int
HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
ctx->color_set = 1;
ctx->color_set = SDL_TRUE;
ctx->led_red = red;
ctx->led_green = green;
ctx->led_blue = blue;
@ -564,6 +570,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
HIDAPI_DriverPS4_UpdateDevice,
HIDAPI_DriverPS4_OpenJoystick,
HIDAPI_DriverPS4_RumbleJoystick,
HIDAPI_DriverPS4_HasJoystickLED,
HIDAPI_DriverPS4_SetJoystickLED,
HIDAPI_DriverPS4_CloseJoystick,
HIDAPI_DriverPS4_FreeDevice,

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@ -1034,6 +1034,13 @@ HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
return SDL_Unsupported();
}
static SDL_bool
HIDAPI_DriverSteam_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* You should use the full Steam Input API for LED support */
return SDL_FALSE;
}
static int
HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1171,6 +1178,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
HIDAPI_DriverSteam_UpdateDevice,
HIDAPI_DriverSteam_OpenJoystick,
HIDAPI_DriverSteam_RumbleJoystick,
HIDAPI_DriverSteam_HasJoystickLED,
HIDAPI_DriverSteam_SetJoystickLED,
HIDAPI_DriverSteam_CloseJoystick,
HIDAPI_DriverSteam_FreeDevice,

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@ -920,6 +920,13 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
}
static SDL_bool
HIDAPI_DriverSwitch_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return true here */
return SDL_FALSE;
}
static int
HIDAPI_DriverSwitch_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1273,6 +1280,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
HIDAPI_DriverSwitch_UpdateDevice,
HIDAPI_DriverSwitch_OpenJoystick,
HIDAPI_DriverSwitch_RumbleJoystick,
HIDAPI_DriverSwitch_HasJoystickLED,
HIDAPI_DriverSwitch_SetJoystickLED,
HIDAPI_DriverSwitch_CloseJoystick,
HIDAPI_DriverSwitch_FreeDevice,

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@ -796,6 +796,13 @@ HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
return 0;
}
static SDL_bool
HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return true here */
return SDL_FALSE;
}
static int
HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1308,6 +1315,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
HIDAPI_DriverXbox360_UpdateDevice,
HIDAPI_DriverXbox360_OpenJoystick,
HIDAPI_DriverXbox360_RumbleJoystick,
HIDAPI_DriverXbox360_HasJoystickLED,
HIDAPI_DriverXbox360_SetJoystickLED,
HIDAPI_DriverXbox360_CloseJoystick,
HIDAPI_DriverXbox360_FreeDevice,

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@ -157,6 +157,13 @@ HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
return 0;
}
static SDL_bool
HIDAPI_DriverXbox360W_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return true here */
return SDL_FALSE;
}
static int
HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -300,6 +307,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
HIDAPI_DriverXbox360W_UpdateDevice,
HIDAPI_DriverXbox360W_OpenJoystick,
HIDAPI_DriverXbox360W_RumbleJoystick,
HIDAPI_DriverXbox360W_HasJoystickLED,
HIDAPI_DriverXbox360W_SetJoystickLED,
HIDAPI_DriverXbox360W_CloseJoystick,
HIDAPI_DriverXbox360W_FreeDevice,

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@ -364,6 +364,13 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
return 0;
}
static SDL_bool
HIDAPI_DriverXboxOne_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return true here */
return SDL_FALSE;
}
static int
HIDAPI_DriverXboxOne_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -836,6 +843,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
HIDAPI_DriverXboxOne_UpdateDevice,
HIDAPI_DriverXboxOne_OpenJoystick,
HIDAPI_DriverXboxOne_RumbleJoystick,
HIDAPI_DriverXboxOne_HasJoystickLED,
HIDAPI_DriverXboxOne_SetJoystickLED,
HIDAPI_DriverXboxOne_CloseJoystick,
HIDAPI_DriverXboxOne_FreeDevice,

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@ -1048,6 +1048,20 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
return result;
}
static SDL_bool
HIDAPI_JoystickHasLED(SDL_Joystick * joystick)
{
SDL_bool result = SDL_FALSE;
if (joystick->hwdata) {
SDL_HIDAPI_Device *device = joystick->hwdata->device;
result = device->driver->HasJoystickLED(device, joystick);
}
return result;
}
static int
HIDAPI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1138,6 +1152,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
HIDAPI_JoystickGetDeviceInstanceID,
HIDAPI_JoystickOpen,
HIDAPI_JoystickRumble,
HIDAPI_JoystickHasLED,
HIDAPI_JoystickSetLED,
HIDAPI_JoystickUpdate,
HIDAPI_JoystickClose,

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@ -94,6 +94,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
void (*FreeDevice)(SDL_HIDAPI_Device *device);

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@ -1008,6 +1008,12 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
#endif
}
static SDL_bool
IOS_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
IOS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1122,6 +1128,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
IOS_JoystickGetDeviceInstanceID,
IOS_JoystickOpen,
IOS_JoystickRumble,
IOS_JoystickHasLED,
IOS_JoystickSetLED,
IOS_JoystickUpdate,
IOS_JoystickClose,

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@ -891,6 +891,12 @@ LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
return 0;
}
static SDL_bool
LINUX_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
LINUX_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -1372,6 +1378,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver =
LINUX_JoystickGetDeviceInstanceID,
LINUX_JoystickOpen,
LINUX_JoystickRumble,
LINUX_JoystickHasLED,
LINUX_JoystickSetLED,
LINUX_JoystickUpdate,
LINUX_JoystickClose,

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@ -339,6 +339,13 @@ VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
}
static SDL_bool
VIRTUAL_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
VIRTUAL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -416,6 +423,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
VIRTUAL_JoystickGetDeviceInstanceID,
VIRTUAL_JoystickOpen,
VIRTUAL_JoystickRumble,
VIRTUAL_JoystickHasLED,
VIRTUAL_JoystickSetLED,
VIRTUAL_JoystickUpdate,
VIRTUAL_JoystickClose,

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@ -500,6 +500,12 @@ WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
}
}
static SDL_bool
WINDOWS_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
WINDOWS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
@ -589,6 +595,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
WINDOWS_JoystickGetDeviceInstanceID,
WINDOWS_JoystickOpen,
WINDOWS_JoystickRumble,
WINDOWS_JoystickHasLED,
WINDOWS_JoystickSetLED,
WINDOWS_JoystickUpdate,
WINDOWS_JoystickClose,

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@ -193,6 +193,18 @@ loop(void *arg)
}
}
/* Update LED based on left thumbstick position */
{
Uint8 r, g, b;
Sint16 x = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTX);
Sint16 y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
r = (Uint8)((float)(((int)x + 32767) * 255) / 65535);
b = (Uint8)((float)(((int)y + 32767) * 255) / 65535);
g = (Uint8)((int)(r + b) / 2);
SDL_GameControllerSetLED(gamecontroller, r, g, b);
}
/* Update rumble based on trigger state */
{
Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2;