mirror of https://github.com/encounter/SDL.git
Added a hint to enable the screensaver by default
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@ -128,6 +128,17 @@ extern "C" {
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*/
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#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
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/**
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* \brief A variable controlling whether the screensaver is enabled.
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*
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* This variable can be set to the following values:
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* "0" - Disable screensaver
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* "1" - Enable screensaver
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*
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* By default SDL will disable the screensaver.
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*/
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#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
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/**
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* \brief A variable controlling whether the X11 VidMode extension should be used.
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*
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@ -421,8 +421,10 @@ int
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SDL_VideoInit(const char *driver_name)
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{
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SDL_VideoDevice *video;
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const char *hint;
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int index;
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int i;
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SDL_bool allow_screensaver;
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/* Check to make sure we don't overwrite '_this' */
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if (_this != NULL) {
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@ -510,7 +512,15 @@ SDL_VideoInit(const char *driver_name)
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joystick, or passively watching a movie. Things that use SDL but
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function more like a normal desktop app should explicitly reenable the
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screensaver. */
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hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER);
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if (hint) {
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allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE;
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} else {
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allow_screensaver = SDL_FALSE;
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}
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if (!allow_screensaver) {
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SDL_DisableScreenSaver();
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}
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/* If we don't use a screen keyboard, turn on text input by default,
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otherwise programs that expect to get text events without enabling
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