mirror of https://github.com/encounter/SDL.git
Fixed a potential double-free bug if glGenTextures() failed.
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b39a4daf04
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@ -639,8 +639,6 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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}
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texture->driverdata = data;
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
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} else {
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@ -653,6 +651,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_free(data);
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return -1;
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}
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texture->driverdata = data;
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if ((renderdata->GL_ARB_texture_rectangle_supported)
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/* && texture->access != SDL_TEXTUREACCESS_TARGET */){
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data->type = GL_TEXTURE_RECTANGLE_ARB;
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@ -804,6 +804,7 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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data->format, data->formattype, pixels);
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}
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renderdata->glDisable(data->type);
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return GL_CheckError("glTexSubImage2D()", renderer);
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}
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@ -839,6 +840,7 @@ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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rect->w/2, rect->h/2,
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data->format, data->formattype, Vplane);
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renderdata->glDisable(data->type);
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return GL_CheckError("glTexSubImage2D()", renderer);
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}
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@ -1318,7 +1320,9 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
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format, type, temp_pixels);
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GL_CheckError("", renderer);
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if (GL_CheckError("glReadPixels()", renderer) < 0) {
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return -1;
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}
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/* Flip the rows to be top-down */
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length = rect->w * SDL_BYTESPERPIXEL(temp_format);
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