Restored accidentally removed code to guess XInput device

This commit is contained in:
Sam Lantinga 2022-08-30 19:12:22 -07:00
parent 973a677a2d
commit e5f161bda4
1 changed files with 2 additions and 2 deletions

View File

@ -127,7 +127,6 @@ GetXInputName(const Uint8 userid, BYTE SubType)
return name;
}
#if 0
/* We can't really tell what device is being used for XInput, but we can guess
and we'll be correct for the case where only one device is connected.
*/
@ -239,7 +238,6 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
*pPID = 0x02fd; /* XBox One S Bluetooth */
*pVersion = 0;
}
#endif /* #if 0 */
static void
AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
@ -287,6 +285,8 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
}
SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%d", userid);
if (!SDL_XInputUseOldJoystickMapping()) {
GuessXInputDevice(userid, &vendor, &product, &version);
pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, pNewJoystick->joystickname, 'x', SubType);
}
pNewJoystick->SubType = SubType;