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Fixed warning and missing animation delay in testoverlay2 program.
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@@ -150,7 +150,7 @@ int paused = 0;
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int i;
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SDL_bool done = SDL_FALSE;
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Uint32 pixel_format = SDL_PIXELFORMAT_YV12;
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int fpsdelay;
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static int fpsdelay;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@@ -328,7 +328,6 @@ main(int argc, char **argv)
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SDL_Window *window;
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int j;
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int fps = 12;
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int fpsdelay;
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int nodelay = 0;
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#ifdef TEST_NV12
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Uint32 pixel_format = SDL_PIXELFORMAT_NV12;
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