Emscripten: Simplified implementation of joystick update function.

The function was implemented using four loops but only needed two.
This commit is contained in:
Philipp Wiesemann 2015-04-15 21:27:10 +02:00
parent 86fb92a7da
commit e6b7b38c6c
1 changed files with 6 additions and 7 deletions

View File

@ -350,6 +350,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
}
/* store values to compare them in the next update */
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
for(i = 0; i < item->naxes; i++) {
@ -358,17 +362,12 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
SDL_PrivateJoystickAxis(item->joystick, i,
(Sint16) (32767.*gamepadState.axis[i]));
}
}
item->timestamp = gamepadState.timestamp;
for( i = 0; i < item->naxes; i++) {
/* store to compare in next update */
item->axis[i] = gamepadState.axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
item->timestamp = gamepadState.timestamp;
}
}
}