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cocoa: Another attempt at mouse vs touch support.
This time, we make anything we think is a MacBook trackpad report its touches as SDL_MOUSE_TOUCHID, even though they're not _actually_ synthesized events, and let all mouse input--even if the OS synthesized it from a multitouch trackpad on our behalf--look like physical input. This is backwards from reality, but produces the results most apps will expect. Note that if you have a real touch device that doesn't appear to be the trackpad, it'll produce real touch events with unique device ids, so it's not a total loss here, but also note that the way we decide if it was the trackpad is an imperfect heuristic; it happens to work out right now, but it's not impossible that a real touchscreen could come to the Mac at some point and (incorrectly?) call it a "mouse" input, etc. But for now, good enough. Fixes Bugzilla #4690.
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@@ -38,8 +38,6 @@
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#define DLog(...) do { } while (0)
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#endif
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#define TRACKPAD_REPORTS_TOUCH_MOUSEID 0
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@implementation NSCursor (InvisibleCursor)
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+ (NSCursor *)invisibleCursor
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{
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@@ -381,16 +379,6 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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}
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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#if TRACKPAD_REPORTS_TOUCH_MOUSEID
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if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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#endif
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const SDL_bool seenWarp = driverdata->seenWarp;
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driverdata->seenWarp = NO;
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@@ -436,16 +424,6 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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}
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SDL_MouseID mouseID = mouse->mouseID;
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#if TRACKPAD_REPORTS_TOUCH_MOUSEID
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if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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#endif
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CGFloat x = -[event deltaX];
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CGFloat y = [event deltaY];
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SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
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@@ -918,20 +918,10 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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const SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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#if TRACKPAD_REPORTS_TOUCH_MOUSEID
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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#endif
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([theEvent window]) {
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NSRect windowRect = [[[theEvent window] contentView] frame];
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@@ -989,20 +979,10 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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const SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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#if TRACKPAD_REPORTS_TOUCH_MOUSEID
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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#endif
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* stopped dragging, drop event. */
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@@ -1050,21 +1030,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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const SDL_MouseID mouseID = mouse->mouseID;
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SDL_Window *window = _data->window;
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NSPoint point;
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int x, y;
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#if TRACKPAD_REPORTS_TOUCH_MOUSEID
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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} else {
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return; /* no hint set, drop this one. */
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}
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}
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#endif
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* dragging, drop event. */
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@@ -1134,7 +1104,12 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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/* probably a MacBook trackpad; make this look like a synthesized event.
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This is backwards from reality, but better matches user expectations. */
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const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
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NSSet *touches = [theEvent touchesMatchingPhase:NSTouchPhaseAny inView:nil];
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const SDL_TouchID touchID = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[[touches anyObject] device];
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int existingTouchCount = 0;
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for (NSTouch* touch in touches) {
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@@ -1143,7 +1118,6 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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}
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}
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if (existingTouchCount == 0) {
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const SDL_TouchID touchID = (SDL_TouchID)(intptr_t)[[touches anyObject] device];
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int numFingers = SDL_GetNumTouchFingers(touchID);
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DLog("Reset Lost Fingers: %d", numFingers);
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for (--numFingers; numFingers >= 0; --numFingers) {
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@@ -1175,8 +1149,12 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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{
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NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
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/* probably a MacBook trackpad; make this look like a synthesized event.
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This is backwards from reality, but better matches user expectations. */
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const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
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for (NSTouch *touch in touches) {
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const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
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const SDL_TouchID touchId = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
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SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101202 /* Added in the 10.12.2 SDK. */
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