Fixed bug 3829 - Don't FOURCC format for target textures

FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
This commit is contained in:
Sylvain 2021-04-13 14:42:38 +02:00
parent 9ef0b97c6d
commit e87c7940f5
No known key found for this signature in database
GPG Key ID: 5F87E02E5BC0939E
1 changed files with 14 additions and 4 deletions

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@ -1086,6 +1086,7 @@ SDL_Texture *
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
{
SDL_Texture *texture;
SDL_bool texture_is_fourcc_and_target;
CHECK_RENDERER_MAGIC(renderer, NULL);
@ -1131,15 +1132,24 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
}
renderer->textures = texture;
if (IsSupportedFormat(renderer, format)) {
/* FOURCC format cannot be used directly by renderer back-ends for target texture */
texture_is_fourcc_and_target = (access == SDL_TEXTUREACCESS_TARGET && SDL_ISPIXELFORMAT_FOURCC(texture->format));
if (texture_is_fourcc_and_target == SDL_FALSE && IsSupportedFormat(renderer, format)) {
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_DestroyTexture(texture);
return NULL;
}
} else {
texture->native = SDL_CreateTexture(renderer,
GetClosestSupportedFormat(renderer, format),
access, w, h);
int closest_format;
if (texture_is_fourcc_and_target == SDL_FALSE) {
closest_format = GetClosestSupportedFormat(renderer, format);
} else {
closest_format = renderer->info.texture_formats[0];
}
texture->native = SDL_CreateTexture(renderer, closest_format, access, w, h);
if (!texture->native) {
SDL_DestroyTexture(texture);
return NULL;