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Added patch notes for 2.0.10
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WhatsNew.txt
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WhatsNew.txt
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@ -4,14 +4,33 @@ This is a list of major changes in SDL's version history.
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2.0.10:
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General:
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* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU
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* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API.
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* Added SDL_RenderFlush() to force batched render commands to execute, if you're going to use native rendering mixed with SDL rendering.
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* Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode.
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* Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer.
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* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes
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* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings
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* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events
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* Improved handling of malformed WAVE and BMP files, fixing potential security exploits
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Linux:
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* Removed the Mir video driver in favor of Wayland
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iOS / tvOS:
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* Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS 13
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* Added support for text input using Bluetooth keyboards
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Android:
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* Added low latency audio using OpenSL ES
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* Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
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SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.
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SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.
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* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused.
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---------------------------------------------------------------------------
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2.0.9:
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---------------------------------------------------------------------------
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