mirror of
https://github.com/encounter/SDL.git
synced 2025-12-10 05:57:44 +00:00
build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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@@ -26,6 +26,7 @@ using namespace Windows::Phone::UI::Input;
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/* SDL includes */
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extern "C" {
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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@@ -29,6 +29,7 @@
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/* SDL includes */
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#include "../../SDL_internal.h"
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#include "SDL.h"
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#include "../../video/winrt/SDL_winrtevents_c.h"
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#include "../../video/winrt/SDL_winrtvideo_cpp.h"
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@@ -2,7 +2,7 @@
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TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#ifdef __WINRT__
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@@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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extern "C" {
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#include "SDL_thread.h"
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@@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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extern "C" {
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#include "SDL_thread.h"
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@@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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/* Thread management routines for SDL */
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@@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@@ -19,7 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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