Pacify some GCC strict-aliasing compiler warnings.

This commit is contained in:
Ryan C. Gordon 2016-11-23 21:52:48 -05:00
parent 5232b8e952
commit e93e91f0b5
3 changed files with 6 additions and 6 deletions

View File

@ -493,7 +493,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC) SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
data->GL_ARB_debug_output_supported = SDL_TRUE;
data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)&data->next_error_callback);
data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback);
data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam);
glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer);

View File

@ -1068,7 +1068,7 @@ GLES2_CacheShader(SDL_Renderer *renderer, GLES2_ShaderType type, SDL_BlendMode b
/* Compile or load the selected shader instance */
entry->id = data->glCreateShader(instance->type);
if (instance->format == (GLenum)-1) {
data->glShaderSource(entry->id, 1, (const char **)&instance->data, NULL);
data->glShaderSource(entry->id, 1, (const char **)(char *)&instance->data, NULL);
data->glCompileShader(entry->id);
data->glGetShaderiv(entry->id, GL_COMPILE_STATUS, &compileSuccessful);
} else {

View File

@ -234,10 +234,10 @@ void
SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
{
if((*shape_tree)->kind == QuadShape) {
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)(char*)&(*shape_tree)->data.children.downright);
}
SDL_free(*shape_tree);
*shape_tree = NULL;