Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.

Fixes Bugzilla #2262.
This commit is contained in:
Ryan C. Gordon 2013-11-23 15:52:49 -05:00
parent 5aa702fe74
commit e9af6dcd93
3 changed files with 4 additions and 4 deletions

View File

@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys
* Return a string representation for this guid. pszGUID must point to at least 33 bytes * Return a string representation for this guid. pszGUID must point to at least 33 bytes
* (32 for the string plus a NULL terminator). * (32 for the string plus a NULL terminator).
*/ */
extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/** /**
* convert a string into a joystick formatted guid * convert a string into a joystick formatted guid

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@ -101,7 +101,7 @@ extern "C" {
* Calling this yourself without knowing what you're doing can cause * Calling this yourself without knowing what you're doing can cause
* crashes and hard to diagnose problems with your application. * crashes and hard to diagnose problems with your application.
*/ */
extern DECLSPEC void SDL_SetMainReady(void); extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__ #ifdef __WIN32__

View File

@ -596,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
* *
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*/ */
extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 r, Uint8 g, Uint8 b, Uint8 r, Uint8 g, Uint8 b,
Uint8 a); Uint8 a);
@ -612,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
* *
* \return 0 on success, or -1 on error * \return 0 on success, or -1 on error
*/ */
extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * r, Uint8 * g, Uint8 * b,
Uint8 * a); Uint8 * a);