Fixed rumble for third-party Nintento Switch Pro controllers

The 8BitDo SF30 Pro Gamepad will generate a single motor pulse for each rumble message, so we need to do this frequently to have continous rumble on this device.
This commit is contained in:
Sam Lantinga 2020-03-04 17:10:37 -08:00
parent 428cfddb4c
commit e9bc21fba5
1 changed files with 1 additions and 1 deletions

View File

@ -455,7 +455,7 @@ static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
/* Refresh the rumble state periodically */
if (ctx->m_bRumbleActive) {
ctx->m_unRumbleRefresh = SDL_GetTicks() + 1000;
ctx->m_unRumbleRefresh = SDL_GetTicks() + 30;
if (!ctx->m_unRumbleRefresh) {
ctx->m_unRumbleRefresh = 1;
}