mirror of https://github.com/encounter/SDL.git
Use the correct update rate for Steam Controller sensors
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@ -421,13 +421,15 @@ static int ReadResponse( hid_device *dev, uint8_t uBuffer[65], int nExpectedResp
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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// Reset steam controller (unmap buttons and pads) and re-fetch capability bits
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// Reset steam controller (unmap buttons and pads) and re-fetch capability bits
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static bool ResetSteamController( hid_device *dev, bool bSuppressErrorSpew )
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static bool ResetSteamController( hid_device *dev, bool bSuppressErrorSpew, uint32_t *punUpdateRateUS )
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{
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{
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// Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
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// Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
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unsigned char buf[65];
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unsigned char buf[65];
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int res = -1;
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int res = -1, i;
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int nSettings = 0;
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int nSettings = 0;
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int nAttributesLength;
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int nAttributesLength;
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FeatureReportMsg *msg;
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uint32_t unUpdateRateUS = 9000; // Good default rate
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DPRINTF( "ResetSteamController hid=%p\n", dev );
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DPRINTF( "ResetSteamController hid=%p\n", dev );
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@ -460,6 +462,32 @@ static bool ResetSteamController( hid_device *dev, bool bSuppressErrorSpew )
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return false;
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return false;
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}
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}
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msg = (FeatureReportMsg *)&buf[1];
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for ( i = 0; i < (int)msg->header.length / sizeof( ControllerAttribute ); ++i )
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{
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uint8_t unAttribute = msg->payload.getAttributes.attributes[i].attributeTag;
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uint32_t unValue = msg->payload.getAttributes.attributes[i].attributeValue;
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switch ( unAttribute )
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{
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case ATTRIB_UNIQUE_ID:
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break;
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case ATTRIB_PRODUCT_ID:
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break;
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case ATTRIB_CAPABILITIES:
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break;
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case ATTRIB_CONNECTION_INTERVAL_IN_US:
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unUpdateRateUS = unValue;
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break;
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default:
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break;
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}
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}
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if ( punUpdateRateUS )
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{
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*punUpdateRateUS = unUpdateRateUS;
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}
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// Clear digital button mappings
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// Clear digital button mappings
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buf[0] = 0;
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buf[0] = 0;
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buf[1] = ID_CLEAR_DIGITAL_MAPPINGS;
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buf[1] = ID_CLEAR_DIGITAL_MAPPINGS;
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@ -1002,6 +1030,8 @@ static SDL_bool
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HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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{
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SDL_DriverSteam_Context *ctx;
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SDL_DriverSteam_Context *ctx;
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uint32_t update_rate_in_us = 0;
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float update_rate_in_hz = 0.0f;
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ctx = (SDL_DriverSteam_Context *)SDL_calloc(1, sizeof(*ctx));
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ctx = (SDL_DriverSteam_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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if (!ctx) {
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@ -1017,9 +1047,13 @@ HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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}
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}
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hid_set_nonblocking(device->dev, 1);
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hid_set_nonblocking(device->dev, 1);
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if (!ResetSteamController(device->dev, false)) {
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if (!ResetSteamController(device->dev, false, &update_rate_in_us)) {
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SDL_SetError("Couldn't reset controller");
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goto error;
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goto error;
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}
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}
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if (update_rate_in_us > 0) {
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update_rate_in_hz = 1000000.0f / update_rate_in_us;
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}
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InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
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InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
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@ -1027,8 +1061,8 @@ HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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joystick->nbuttons = 17;
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joystick->nbuttons = 17;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
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return SDL_TRUE;
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return SDL_TRUE;
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@ -23,6 +23,43 @@
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#pragma pack(1)
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#pragma pack(1)
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#define HID_FEATURE_REPORT_BYTES 64
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// Header for all host <==> target messages
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typedef struct
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{
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unsigned char type;
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unsigned char length;
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} FeatureReportHeader;
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// Generic controller attribute structure
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typedef struct
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{
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unsigned char attributeTag;
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uint32_t attributeValue;
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} ControllerAttribute;
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// Generic controller settings structure
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typedef struct
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{
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ControllerAttribute attributes[ ( HID_FEATURE_REPORT_BYTES - sizeof( FeatureReportHeader ) ) / sizeof( ControllerAttribute ) ];
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} MsgGetAttributes;
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// This is the only message struct that application code should use to interact with feature request messages. Any new
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// messages should be added to the union. The structures defined here should correspond to the ones defined in
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// ValveDeviceCore.cpp.
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//
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typedef struct
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{
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FeatureReportHeader header;
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union
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{
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MsgGetAttributes getAttributes;
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} payload;
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} FeatureReportMsg;
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// Roll this version forward anytime that you are breaking compatibility of existing
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// Roll this version forward anytime that you are breaking compatibility of existing
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// message types within ValveInReport_t or the header itself. Hopefully this should
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// message types within ValveInReport_t or the header itself. Hopefully this should
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// be super rare and instead you shoudl just add new message payloads to the union,
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// be super rare and instead you shoudl just add new message payloads to the union,
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