mirror of https://github.com/encounter/SDL.git
Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar The reproducer has these data in BITMAPINFOHEADER: biSize = 40 biBitCount = 8 biClrUsed = 131075 SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
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@ -313,6 +313,10 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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SDL_assert(biBitCount <= 8);
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SDL_assert(biBitCount <= 8);
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if (biClrUsed == 0) {
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if (biClrUsed == 0) {
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biClrUsed = 1 << biBitCount;
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biClrUsed = 1 << biBitCount;
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} else if (biClrUsed > (1 << biBitCount)) {
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SDL_SetError("BMP file has an invalid number of colors");
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was_error = SDL_TRUE;
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goto done;
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}
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}
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if ((int) biClrUsed > palette->ncolors) {
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if ((int) biClrUsed > palette->ncolors) {
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SDL_Color *colors;
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SDL_Color *colors;
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