mirror of https://github.com/encounter/SDL.git
include: Removed a FIXME comment.
Using (1 << 14) instead of 0x4000 might be clearer for the maintainer, but it makes it harder to look up these flags when debugging an app. The value has to be written once by one person, the has to be read by tons of people over and over.
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@ -96,7 +96,6 @@ typedef struct SDL_Window SDL_Window;
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*/
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*/
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typedef enum
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typedef enum
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{
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{
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/* !!! FIXME: change this to name = (1<<x). */
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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