mirror of https://github.com/encounter/SDL.git
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
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@ -493,6 +493,21 @@ GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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return renderer->info.texture_formats[0];
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}
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SDL_ScaleMode SDL_GetScaleMode(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || SDL_strcasecmp(hint, "nearest") == 0) {
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return SDL_ScaleModeNearest;
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} else if (SDL_strcasecmp(hint, "linear") == 0) {
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return SDL_ScaleModeLinear;
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} else if (SDL_strcasecmp(hint, "best") == 0) {
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return SDL_ScaleModeBest;
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} else {
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return (SDL_ScaleMode)SDL_atoi(hint);
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}
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}
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SDL_Texture *
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SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
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{
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@ -534,6 +549,7 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
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texture->g = 255;
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texture->b = 255;
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texture->a = 255;
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texture->scaleMode = SDL_GetScaleMode();
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texture->renderer = renderer;
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texture->next = renderer->textures;
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if (renderer->textures) {
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@ -31,6 +31,13 @@
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typedef struct SDL_RenderDriver SDL_RenderDriver;
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typedef enum
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{
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SDL_ScaleModeNearest,
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SDL_ScaleModeLinear,
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SDL_ScaleModeBest
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} SDL_ScaleMode;
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typedef struct
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{
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float x;
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@ -55,6 +62,7 @@ struct SDL_Texture
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int h; /**< The height of the texture */
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int modMode; /**< The texture modulation mode */
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SDL_BlendMode blendMode; /**< The texture blend mode */
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SDL_ScaleMode scaleMode; /**< The texture scale mode */
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Uint8 r, g, b, a; /**< Texture modulation values */
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SDL_Renderer *renderer;
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@ -664,18 +664,6 @@ D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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return SDL_TRUE;
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}
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static D3DTEXTUREFILTERTYPE
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return D3DTEXF_POINT;
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} else /* if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
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return D3DTEXF_LINEAR;
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}
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}
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static int
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D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, D3DFORMAT d3dfmt, int w, int h)
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{
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@ -829,7 +817,7 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if (!texturedata) {
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return SDL_OutOfMemory();
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}
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texturedata->scaleMode = GetScaleQuality();
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texturedata->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
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texture->driverdata = texturedata;
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@ -1161,17 +1161,6 @@ D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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return SDL_TRUE;
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}
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static D3D11_FILTER
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return D3D11_FILTER_MIN_MAG_MIP_POINT;
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} else /* if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
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return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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}
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}
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static int
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D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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@ -1192,7 +1181,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_OutOfMemory();
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return -1;
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}
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textureData->scaleMode = GetScaleQuality();
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textureData->scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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texture->driverdata = textureData;
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@ -853,8 +853,7 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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METAL_TextureData *texturedata = [[METAL_TextureData alloc] init];
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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if (texture->scaleMode == SDL_ScaleModeNearest) {
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texturedata.mtlsampler = data.mtlsamplernearest;
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} else {
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texturedata.mtlsampler = data.mtlsamplerlinear;
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@ -703,18 +703,6 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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return SDL_TRUE;
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}
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static GLenum
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GL_NEAREST;
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} else {
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return GL_LINEAR;
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}
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}
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static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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@ -803,7 +791,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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data->format = format;
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data->formattype = type;
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scaleMode = GetScaleQuality();
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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renderdata->glEnable(data->type);
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
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@ -524,18 +524,6 @@ power_of_2(int input)
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return value;
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}
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static GLenum
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GL_NEAREST;
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} else {
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return GL_LINEAR;
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}
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}
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static int
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GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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@ -603,7 +591,7 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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data->format = format;
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data->formattype = type;
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scaleMode = GetScaleQuality();
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
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renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
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@ -553,18 +553,6 @@ static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static int GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture);
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static GLenum
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GL_NEAREST;
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} else {
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return GL_LINEAR;
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}
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}
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static int
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GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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@ -625,7 +613,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
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data->texture_u = 0;
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data->texture_v = 0;
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scaleMode = GetScaleQuality();
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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/* Allocate a blob for image renderdata */
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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@ -186,18 +186,6 @@ TextureNextPow2(unsigned int w)
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}
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static int
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GU_NEAREST; /* GU_NEAREST good for tile-map */
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} else {
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return GU_LINEAR; /* GU_LINEAR good for scaling */
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}
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}
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static int
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PixelFormatToPSPFMT(Uint32 format)
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{
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@ -514,7 +502,7 @@ void
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TextureActivate(SDL_Texture * texture)
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{
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PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
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int scaleMode = GetScaleQuality();
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int scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GU_NEAREST : GU_LINEAR;
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/* Swizzling is useless with small textures. */
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if (texture->w >= 16 || texture->h >= 16)
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@ -587,18 +587,6 @@ SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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}
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static int
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return 0;
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} else {
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return 1;
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}
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}
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static int
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SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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@ -717,7 +705,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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if (!retval) {
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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if (src_rotated == NULL) {
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retval = -1;
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}
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