mirror of https://github.com/encounter/SDL.git
Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
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@ -109,6 +109,7 @@ typedef struct SDL_joylist_item
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/* Steam Controller support */
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SDL_bool m_bSteamController;
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SDL_bool checked_mapping;
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SDL_GamepadMapping *mapping;
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} SDL_joylist_item;
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@ -1573,9 +1574,13 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_Joystick *joystick;
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SDL_joylist_item *item = JoystickByDevIndex(device_index);
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if (item->mapping) {
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SDL_memcpy(out, item->mapping, sizeof(*out));
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return SDL_TRUE;
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if (item->checked_mapping) {
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if (item->mapping) {
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SDL_memcpy(out, item->mapping, sizeof(*out));
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return SDL_TRUE;
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} else {
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return SDL_FALSE;
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}
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}
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/* We temporarily open the device to check how it's configured. Make
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@ -1595,6 +1600,8 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_FALSE;
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}
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item->checked_mapping = SDL_TRUE;
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if (PrepareJoystickHwdata(joystick, item) == -1) {
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SDL_free(joystick->hwdata);
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SDL_free(joystick);
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