mirror of https://github.com/encounter/SDL.git
vulkan: Patched to compile on Visual Studio.
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@ -192,7 +192,7 @@ SDL_bool SDL_Vulkan_Display_CreateSurface(void *vkGetInstanceProcAddr_,
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VULKAN_INSTANCE_FUNCTION(vkGetDisplayPlaneSupportedDisplaysKHR);
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VULKAN_INSTANCE_FUNCTION(vkCreateDisplayPlaneSurfaceKHR);
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#undef VULKAN_INSTANCE_FUNCTION
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VkDisplaySurfaceCreateInfoKHR createInfo = {};
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VkDisplaySurfaceCreateInfoKHR createInfo;
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VkResult result;
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uint32_t physicalDeviceCount = 0;
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VkPhysicalDevice *physicalDevices = NULL;
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@ -346,6 +346,8 @@ SDL_bool SDL_Vulkan_Display_CreateSurface(void *vkGetInstanceProcAddr_,
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SDL_free(displayModeProperties);
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goto error;
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}
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SDL_zero(createInfo);
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createInfo.displayMode = displayModeProperties[bestMatchIndex].displayMode;
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SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "vulkandisplay: Matching mode %ux%u with refresh rate %u",
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displayModeProperties[bestMatchIndex].parameters.visibleRegion.width,
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