mirror of https://github.com/encounter/SDL.git
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related patches! They were generically credited to Epic Games, but a large amount of that work was his contribution.) Fixes Bugzilla #3067.
This commit is contained in:
parent
757e994eaa
commit
ed62033366
|
@ -636,6 +636,7 @@ X11_DispatchEvent(_THIS)
|
|||
|
||||
/* Gaining mouse coverage? */
|
||||
case EnterNotify:{
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
#ifdef DEBUG_XEVENTS
|
||||
printf("window %p: EnterNotify! (%d,%d,%d)\n", data,
|
||||
xevent.xcrossing.x,
|
||||
|
@ -648,7 +649,10 @@ X11_DispatchEvent(_THIS)
|
|||
#endif
|
||||
SDL_SetMouseFocus(data->window);
|
||||
|
||||
if (!SDL_GetMouse()->relative_mode) {
|
||||
mouse->last_x = xevent.xcrossing.x;
|
||||
mouse->last_y = xevent.xcrossing.y;
|
||||
|
||||
if (!mouse->relative_mode) {
|
||||
SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue