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	x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related patches! They were generically credited to Epic Games, but a large amount of that work was his contribution.) Fixes Bugzilla #3067.
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				| @ -636,6 +636,7 @@ X11_DispatchEvent(_THIS) | ||||
| 
 | ||||
|         /* Gaining mouse coverage? */ | ||||
|     case EnterNotify:{ | ||||
|             SDL_Mouse *mouse = SDL_GetMouse(); | ||||
| #ifdef DEBUG_XEVENTS | ||||
|             printf("window %p: EnterNotify! (%d,%d,%d)\n", data, | ||||
|                    xevent.xcrossing.x, | ||||
| @ -648,7 +649,10 @@ X11_DispatchEvent(_THIS) | ||||
| #endif | ||||
|             SDL_SetMouseFocus(data->window); | ||||
| 
 | ||||
|             if (!SDL_GetMouse()->relative_mode) { | ||||
|             mouse->last_x = xevent.xcrossing.x; | ||||
|             mouse->last_y = xevent.xcrossing.y; | ||||
| 
 | ||||
|             if (!mouse->relative_mode) { | ||||
|                 SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y); | ||||
|             } | ||||
|         } | ||||
|  | ||||
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