More cleanup of the iOS Objective-C code.

This commit is contained in:
Alex Szpakowski 2014-07-23 03:05:31 -03:00
parent 6d552cae38
commit ef0490a741
8 changed files with 69 additions and 85 deletions

View File

@ -75,17 +75,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
[UIApplication sharedApplication].idleTimerDisabled = disable; [UIApplication sharedApplication].idleTimerDisabled = disable;
} }
@interface SDL_splashviewcontroller : UIViewController { @interface SDL_splashviewcontroller : UIViewController
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller {
UIImageView *splash; UIImageView *splash;
UIImage *splashPortrait; UIImage *splashPortrait;
UIImage *splashLandscape; UIImage *splashLandscape;
} }
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller
- (id)init - (id)init
{ {
self = [super init]; self = [super init];

View File

@ -30,17 +30,16 @@
static SDL_bool s_showingMessageBox = SDL_FALSE; static SDL_bool s_showingMessageBox = SDL_FALSE;
@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> { @interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
@private
int *clickedButtonIndex;
}
- (id)initWithButtonIndex:(int *)_buttonIndex; - (id)initWithButtonIndex:(int *)_buttonIndex;
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex; - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
@end @end
@implementation UIKit_UIAlertViewDelegate @implementation UIKit_UIAlertViewDelegate {
int *clickedButtonIndex;
}
- (id)initWithButtonIndex:(int *)buttonIndex - (id)initWithButtonIndex:(int *)buttonIndex
{ {
@ -48,7 +47,8 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
if (self == nil) { if (self == nil) {
return nil; return nil;
} }
self->clickedButtonIndex = buttonIndex;
clickedButtonIndex = buttonIndex;
return self; return self;
} }

View File

@ -29,38 +29,7 @@
The view content is basically an EAGL surface you render your OpenGL scene into. The view content is basically an EAGL surface you render your OpenGL scene into.
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/ */
@interface SDL_uikitopenglview : SDL_uikitview { @interface SDL_uikitopenglview : SDL_uikitview
@private
/* The pixel dimensions of the backbuffer */
GLint backingWidth;
GLint backingHeight;
EAGLContext *context;
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
/* format of depthRenderbuffer */
GLenum depthBufferFormat;
id displayLink;
int animationInterval;
void (*animationCallback)(void*);
void *animationCallbackParam;
}
@property (nonatomic, retain, readonly) EAGLContext *context;
/* The width and height of the drawable in pixels (as opposed to points.) */
@property (nonatomic, readonly) int backingWidth;
@property (nonatomic, readonly) int backingHeight;
- (void)swapBuffers;
- (void)setCurrentContext;
- (id)initWithFrame:(CGRect)frame - (id)initWithFrame:(CGRect)frame
scale:(CGFloat)scale scale:(CGFloat)scale
@ -75,11 +44,20 @@
majorVersion:(int)majorVersion majorVersion:(int)majorVersion
shareGroup:(EAGLSharegroup*)shareGroup; shareGroup:(EAGLSharegroup*)shareGroup;
@property (nonatomic, retain, readonly) EAGLContext *context;
/* The width and height of the drawable in pixels (as opposed to points.) */
@property (nonatomic, readonly) int backingWidth;
@property (nonatomic, readonly) int backingHeight;
- (void)swapBuffers;
- (void)setCurrentContext;
- (void)updateFrame; - (void)updateFrame;
- (void)setAnimationCallback:(int)interval - (void)setAnimationCallback:(int)interval
callback:(void (*)(void*))callback callback:(void (*)(void*))callback
callbackParam:(void*)callbackParam; callbackParam:(void*)callbackParam;
- (void)startAnimation; - (void)startAnimation;
- (void)stopAnimation; - (void)stopAnimation;

View File

@ -28,12 +28,28 @@
#include "SDL_uikitmessagebox.h" #include "SDL_uikitmessagebox.h"
@implementation SDL_uikitopenglview @implementation SDL_uikitopenglview {
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
/* format of depthRenderbuffer */
GLenum depthBufferFormat;
id displayLink;
int animationInterval;
void (*animationCallback)(void*);
void *animationCallbackParam;
}
@synthesize context; @synthesize context;
@synthesize backingWidth = backingWidth; @synthesize backingWidth;
@synthesize backingHeight = backingHeight; @synthesize backingHeight;
+ (Class)layerClass + (Class)layerClass
{ {
@ -53,8 +69,6 @@
majorVersion:(int)majorVersion majorVersion:(int)majorVersion
shareGroup:(EAGLSharegroup*)shareGroup shareGroup:(EAGLSharegroup*)shareGroup
{ {
depthBufferFormat = 0;
if ((self = [super initWithFrame:frame])) { if ((self = [super initWithFrame:frame])) {
const BOOL useStencilBuffer = (stencilBits != 0); const BOOL useStencilBuffer = (stencilBits != 0);
const BOOL useDepthBuffer = (depthBits != 0); const BOOL useDepthBuffer = (depthBits != 0);

View File

@ -35,23 +35,10 @@
#else #else
@interface SDL_uikitview : UIView { @interface SDL_uikitview : UIView {
#endif #endif
SDL_TouchID touchId;
UITouch *leftFingerDown;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
#endif
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
SDL_Rect textInputRect;
int keyboardHeight;
#endif
@public @public
SDL_uikitviewcontroller *viewcontroller; SDL_uikitviewcontroller *viewcontroller;
} }
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize; - (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@ -61,7 +48,8 @@
- (void)showKeyboard; - (void)showKeyboard;
- (void)hideKeyboard; - (void)hideKeyboard;
- (void)initializeKeyboard; - (void)initializeKeyboard;
@property (nonatomic, readonly) BOOL keyboardVisible;
@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
@property (nonatomic, assign) SDL_Rect textInputRect; @property (nonatomic, assign) SDL_Rect textInputRect;
@property (nonatomic, assign) int keyboardHeight; @property (nonatomic, assign) int keyboardHeight;

View File

@ -37,7 +37,19 @@
void _uikit_keyboard_init(); void _uikit_keyboard_init();
@implementation SDL_uikitview @implementation SDL_uikitview {
SDL_TouchID touchId;
UITouch *leftFingerDown;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
#endif
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
#endif
}
- (void)dealloc - (void)dealloc
{ {
@ -66,7 +78,7 @@ void _uikit_keyboard_init();
CGPoint point = [touch locationInView: self]; CGPoint point = [touch locationInView: self];
if (normalize) { if (normalize) {
CGRect bounds = [self bounds]; CGRect bounds = self.bounds;
point.x /= bounds.size.width; point.x /= bounds.size.width;
point.y /= bounds.size.height; point.y /= bounds.size.height;
} }
@ -122,7 +134,7 @@ void _uikit_keyboard_init();
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouch(touchId, (long)touch, SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
SDL_FALSE, locationInView.x, locationInView.y, 1.0f); SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
#else #else
int i; int i;
@ -160,7 +172,7 @@ void _uikit_keyboard_init();
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouchMotion(touchId, (long)touch, SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
locationInView.x, locationInView.y, 1.0f); locationInView.x, locationInView.y, 1.0f);
#else #else
int i; int i;
@ -180,14 +192,9 @@ void _uikit_keyboard_init();
*/ */
#if SDL_IPHONE_KEYBOARD #if SDL_IPHONE_KEYBOARD
@synthesize textInputRect = textInputRect; @synthesize textInputRect;
@synthesize keyboardHeight = keyboardHeight; @synthesize keyboardHeight;
@synthesize keyboardVisible;
/* Is the iPhone virtual keyboard visible onscreen? */
- (BOOL)keyboardVisible
{
return keyboardVisible;
}
/* Set ourselves up as a UITextFieldDelegate */ /* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard - (void)initializeKeyboard
@ -337,7 +344,7 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
return 0; return 0;
} }
return view.keyboardVisible; return view.isKeyboardVisible;
} }

View File

@ -23,12 +23,9 @@
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
@interface SDL_uikitviewcontroller : UIViewController { @interface SDL_uikitviewcontroller : UIViewController
@private
SDL_Window *window;
}
@property (nonatomic, readwrite) SDL_Window *window; @property (nonatomic, assign) SDL_Window *window;
- (id)initWithSDLWindow:(SDL_Window *)_window; - (id)initWithSDLWindow:(SDL_Window *)_window;
- (void)loadView; - (void)loadView;

View File

@ -239,7 +239,6 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller; SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
UIWindow *uiwindow = windowdata->uiwindow;
CGRect bounds; CGRect bounds;
if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) { if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {