More cleanup of the iOS Objective-C code.

This commit is contained in:
Alex Szpakowski 2014-07-23 03:05:31 -03:00
parent 6d552cae38
commit ef0490a741
8 changed files with 69 additions and 85 deletions

View File

@ -75,17 +75,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
@interface SDL_splashviewcontroller : UIViewController {
@interface SDL_splashviewcontroller : UIViewController
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller {
UIImageView *splash;
UIImage *splashPortrait;
UIImage *splashLandscape;
}
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller
- (id)init
{
self = [super init];

View File

@ -30,17 +30,16 @@
static SDL_bool s_showingMessageBox = SDL_FALSE;
@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> {
@private
int *clickedButtonIndex;
}
@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
- (id)initWithButtonIndex:(int *)_buttonIndex;
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
@end
@implementation UIKit_UIAlertViewDelegate
@implementation UIKit_UIAlertViewDelegate {
int *clickedButtonIndex;
}
- (id)initWithButtonIndex:(int *)buttonIndex
{
@ -48,7 +47,8 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
if (self == nil) {
return nil;
}
self->clickedButtonIndex = buttonIndex;
clickedButtonIndex = buttonIndex;
return self;
}

View File

@ -29,38 +29,7 @@
The view content is basically an EAGL surface you render your OpenGL scene into.
Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/
@interface SDL_uikitopenglview : SDL_uikitview {
@private
/* The pixel dimensions of the backbuffer */
GLint backingWidth;
GLint backingHeight;
EAGLContext *context;
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
/* format of depthRenderbuffer */
GLenum depthBufferFormat;
id displayLink;
int animationInterval;
void (*animationCallback)(void*);
void *animationCallbackParam;
}
@property (nonatomic, retain, readonly) EAGLContext *context;
/* The width and height of the drawable in pixels (as opposed to points.) */
@property (nonatomic, readonly) int backingWidth;
@property (nonatomic, readonly) int backingHeight;
- (void)swapBuffers;
- (void)setCurrentContext;
@interface SDL_uikitopenglview : SDL_uikitview
- (id)initWithFrame:(CGRect)frame
scale:(CGFloat)scale
@ -75,6 +44,15 @@
majorVersion:(int)majorVersion
shareGroup:(EAGLSharegroup*)shareGroup;
@property (nonatomic, retain, readonly) EAGLContext *context;
/* The width and height of the drawable in pixels (as opposed to points.) */
@property (nonatomic, readonly) int backingWidth;
@property (nonatomic, readonly) int backingHeight;
- (void)swapBuffers;
- (void)setCurrentContext;
- (void)updateFrame;
- (void)setAnimationCallback:(int)interval

View File

@ -28,12 +28,28 @@
#include "SDL_uikitmessagebox.h"
@implementation SDL_uikitopenglview
@implementation SDL_uikitopenglview {
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
/* format of depthRenderbuffer */
GLenum depthBufferFormat;
id displayLink;
int animationInterval;
void (*animationCallback)(void*);
void *animationCallbackParam;
}
@synthesize context;
@synthesize backingWidth = backingWidth;
@synthesize backingHeight = backingHeight;
@synthesize backingWidth;
@synthesize backingHeight;
+ (Class)layerClass
{
@ -53,8 +69,6 @@
majorVersion:(int)majorVersion
shareGroup:(EAGLSharegroup*)shareGroup
{
depthBufferFormat = 0;
if ((self = [super initWithFrame:frame])) {
const BOOL useStencilBuffer = (stencilBits != 0);
const BOOL useDepthBuffer = (depthBits != 0);

View File

@ -35,23 +35,10 @@
#else
@interface SDL_uikitview : UIView {
#endif
SDL_TouchID touchId;
UITouch *leftFingerDown;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
#endif
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
BOOL keyboardVisible;
SDL_Rect textInputRect;
int keyboardHeight;
#endif
@public
SDL_uikitviewcontroller *viewcontroller;
}
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@ -61,7 +48,8 @@
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (nonatomic, readonly) BOOL keyboardVisible;
@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
@property (nonatomic, assign) SDL_Rect textInputRect;
@property (nonatomic, assign) int keyboardHeight;

View File

@ -37,7 +37,19 @@
void _uikit_keyboard_init();
@implementation SDL_uikitview
@implementation SDL_uikitview {
SDL_TouchID touchId;
UITouch *leftFingerDown;
#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
#endif
#if SDL_IPHONE_KEYBOARD
UITextField *textField;
#endif
}
- (void)dealloc
{
@ -66,7 +78,7 @@ void _uikit_keyboard_init();
CGPoint point = [touch locationInView: self];
if (normalize) {
CGRect bounds = [self bounds];
CGRect bounds = self.bounds;
point.x /= bounds.size.width;
point.y /= bounds.size.height;
}
@ -122,7 +134,7 @@ void _uikit_keyboard_init();
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouch(touchId, (long)touch,
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
#else
int i;
@ -160,7 +172,7 @@ void _uikit_keyboard_init();
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
SDL_SendTouchMotion(touchId, (long)touch,
SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
locationInView.x, locationInView.y, 1.0f);
#else
int i;
@ -180,14 +192,9 @@ void _uikit_keyboard_init();
*/
#if SDL_IPHONE_KEYBOARD
@synthesize textInputRect = textInputRect;
@synthesize keyboardHeight = keyboardHeight;
/* Is the iPhone virtual keyboard visible onscreen? */
- (BOOL)keyboardVisible
{
return keyboardVisible;
}
@synthesize textInputRect;
@synthesize keyboardHeight;
@synthesize keyboardVisible;
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard
@ -337,7 +344,7 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
return 0;
}
return view.keyboardVisible;
return view.isKeyboardVisible;
}

View File

@ -23,12 +23,9 @@
#include "../SDL_sysvideo.h"
@interface SDL_uikitviewcontroller : UIViewController {
@private
SDL_Window *window;
}
@interface SDL_uikitviewcontroller : UIViewController
@property (nonatomic, readwrite) SDL_Window *window;
@property (nonatomic, assign) SDL_Window *window;
- (id)initWithSDLWindow:(SDL_Window *)_window;
- (void)loadView;

View File

@ -239,7 +239,6 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
UIWindow *uiwindow = windowdata->uiwindow;
CGRect bounds;
if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {