mirror of https://github.com/encounter/SDL.git
More cleanup of the iOS Objective-C code.
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6d552cae38
commit
ef0490a741
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@ -75,17 +75,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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[UIApplication sharedApplication].idleTimerDisabled = disable;
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}
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@interface SDL_splashviewcontroller : UIViewController {
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@interface SDL_splashviewcontroller : UIViewController
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
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@end
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@implementation SDL_splashviewcontroller {
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UIImageView *splash;
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UIImage *splashPortrait;
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UIImage *splashLandscape;
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}
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- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
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@end
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@implementation SDL_splashviewcontroller
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- (id)init
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{
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self = [super init];
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@ -30,17 +30,16 @@
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static SDL_bool s_showingMessageBox = SDL_FALSE;
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@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate> {
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@private
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int *clickedButtonIndex;
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}
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@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>
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- (id)initWithButtonIndex:(int *)_buttonIndex;
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- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;
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@end
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@implementation UIKit_UIAlertViewDelegate
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@implementation UIKit_UIAlertViewDelegate {
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int *clickedButtonIndex;
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}
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- (id)initWithButtonIndex:(int *)buttonIndex
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{
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@ -48,7 +47,8 @@ static SDL_bool s_showingMessageBox = SDL_FALSE;
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if (self == nil) {
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return nil;
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}
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self->clickedButtonIndex = buttonIndex;
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clickedButtonIndex = buttonIndex;
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return self;
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}
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@ -29,38 +29,7 @@
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The view content is basically an EAGL surface you render your OpenGL scene into.
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Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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@interface SDL_uikitopenglview : SDL_uikitview {
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@private
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/* The pixel dimensions of the backbuffer */
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GLint backingWidth;
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GLint backingHeight;
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EAGLContext *context;
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint viewRenderbuffer, viewFramebuffer;
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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GLuint depthRenderbuffer;
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/* format of depthRenderbuffer */
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GLenum depthBufferFormat;
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id displayLink;
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int animationInterval;
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void (*animationCallback)(void*);
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void *animationCallbackParam;
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}
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@property (nonatomic, retain, readonly) EAGLContext *context;
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/* The width and height of the drawable in pixels (as opposed to points.) */
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@property (nonatomic, readonly) int backingWidth;
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@property (nonatomic, readonly) int backingHeight;
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- (void)swapBuffers;
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- (void)setCurrentContext;
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@interface SDL_uikitopenglview : SDL_uikitview
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- (id)initWithFrame:(CGRect)frame
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scale:(CGFloat)scale
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@ -75,6 +44,15 @@
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majorVersion:(int)majorVersion
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shareGroup:(EAGLSharegroup*)shareGroup;
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@property (nonatomic, retain, readonly) EAGLContext *context;
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/* The width and height of the drawable in pixels (as opposed to points.) */
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@property (nonatomic, readonly) int backingWidth;
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@property (nonatomic, readonly) int backingHeight;
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- (void)swapBuffers;
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- (void)setCurrentContext;
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- (void)updateFrame;
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- (void)setAnimationCallback:(int)interval
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@ -28,12 +28,28 @@
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#include "SDL_uikitmessagebox.h"
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@implementation SDL_uikitopenglview
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@implementation SDL_uikitopenglview {
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint viewRenderbuffer, viewFramebuffer;
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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GLuint depthRenderbuffer;
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/* format of depthRenderbuffer */
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GLenum depthBufferFormat;
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id displayLink;
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int animationInterval;
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void (*animationCallback)(void*);
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void *animationCallbackParam;
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}
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@synthesize context;
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@synthesize backingWidth = backingWidth;
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@synthesize backingHeight = backingHeight;
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@synthesize backingWidth;
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@synthesize backingHeight;
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+ (Class)layerClass
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{
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@ -53,8 +69,6 @@
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majorVersion:(int)majorVersion
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shareGroup:(EAGLSharegroup*)shareGroup
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{
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depthBufferFormat = 0;
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if ((self = [super initWithFrame:frame])) {
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const BOOL useStencilBuffer = (stencilBits != 0);
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const BOOL useDepthBuffer = (depthBits != 0);
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@ -35,23 +35,10 @@
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#else
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@interface SDL_uikitview : UIView {
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#endif
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SDL_TouchID touchId;
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UITouch *leftFingerDown;
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
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#endif
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#if SDL_IPHONE_KEYBOARD
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UITextField *textField;
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BOOL keyboardVisible;
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SDL_Rect textInputRect;
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int keyboardHeight;
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#endif
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@public
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SDL_uikitviewcontroller *viewcontroller;
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}
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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@ -61,7 +48,8 @@
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (void)initializeKeyboard;
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@property (nonatomic, readonly) BOOL keyboardVisible;
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@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
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@property (nonatomic, assign) SDL_Rect textInputRect;
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@property (nonatomic, assign) int keyboardHeight;
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@ -37,7 +37,19 @@
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void _uikit_keyboard_init();
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@implementation SDL_uikitview
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@implementation SDL_uikitview {
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SDL_TouchID touchId;
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UITouch *leftFingerDown;
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
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#endif
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#if SDL_IPHONE_KEYBOARD
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UITextField *textField;
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#endif
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}
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- (void)dealloc
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{
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@ -66,7 +78,7 @@ void _uikit_keyboard_init();
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CGPoint point = [touch locationInView: self];
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if (normalize) {
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CGRect bounds = [self bounds];
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CGRect bounds = self.bounds;
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point.x /= bounds.size.width;
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point.y /= bounds.size.height;
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}
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@ -122,7 +134,7 @@ void _uikit_keyboard_init();
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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SDL_SendTouch(touchId, (long)touch,
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SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
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SDL_FALSE, locationInView.x, locationInView.y, 1.0f);
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#else
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int i;
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@ -160,7 +172,7 @@ void _uikit_keyboard_init();
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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#ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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SDL_SendTouchMotion(touchId, (long)touch,
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SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
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locationInView.x, locationInView.y, 1.0f);
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#else
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int i;
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*/
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#if SDL_IPHONE_KEYBOARD
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@synthesize textInputRect = textInputRect;
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@synthesize keyboardHeight = keyboardHeight;
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/* Is the iPhone virtual keyboard visible onscreen? */
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- (BOOL)keyboardVisible
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{
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return keyboardVisible;
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}
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@synthesize textInputRect;
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@synthesize keyboardHeight;
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@synthesize keyboardVisible;
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/* Set ourselves up as a UITextFieldDelegate */
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- (void)initializeKeyboard
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@ -337,7 +344,7 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
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return 0;
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}
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return view.keyboardVisible;
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return view.isKeyboardVisible;
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}
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@ -23,12 +23,9 @@
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#include "../SDL_sysvideo.h"
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@interface SDL_uikitviewcontroller : UIViewController {
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@private
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SDL_Window *window;
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}
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@interface SDL_uikitviewcontroller : UIViewController
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@property (nonatomic, readwrite) SDL_Window *window;
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@property (nonatomic, assign) SDL_Window *window;
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- (id)initWithSDLWindow:(SDL_Window *)_window;
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- (void)loadView;
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@ -239,7 +239,6 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
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SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
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UIWindow *uiwindow = windowdata->uiwindow;
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CGRect bounds;
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if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
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