mirror of https://github.com/encounter/SDL.git
opengles2: Fixed incorrect cliprect state.
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208c4b0361
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@ -969,7 +969,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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} else {
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data->glEnable(GL_SCISSOR_TEST);
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}
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
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}
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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@ -979,6 +979,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
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rect->w, rect->h);
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SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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data->drawstate.cliprect_dirty = SDL_FALSE;
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}
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if (texture != data->drawstate.texture) {
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