Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2022-06-07 00:44:04 +00:00
parent 4082821822
commit ef4e0e921a
2 changed files with 3 additions and 3 deletions

View File

@ -450,7 +450,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
* \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
* not. * not.
* *
* \since This function is available since SDL 2.0.23. * \since This function is available since SDL 2.24.0.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void); extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
@ -463,7 +463,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
* \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
* not. * not.
* *
* \since This function is available since SDL 2.0.23. * \since This function is available since SDL 2.24.0.
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void); extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);

View File

@ -114,7 +114,7 @@ typedef struct ID3D12Device ID3D12Device;
* \returns the D3D12 device associated with given renderer or NULL if it is * \returns the D3D12 device associated with given renderer or NULL if it is
* not a D3D12 renderer; call SDL_GetError() for more information. * not a D3D12 renderer; call SDL_GetError() for more information.
* *
* \since This function is available since SDL 2.0.23. * \since This function is available since SDL 2.24.0.
*/ */
extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);