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Sync wiki -> header
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@ -450,7 +450,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
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* \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
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* \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
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* not.
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* not.
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*
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*
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* \since This function is available since SDL 2.0.23.
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* \since This function is available since SDL 2.24.0.
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
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@ -463,7 +463,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
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* \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
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* \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
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* not.
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* not.
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*
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*
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* \since This function is available since SDL 2.0.23.
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* \since This function is available since SDL 2.24.0.
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);
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@ -114,7 +114,7 @@ typedef struct ID3D12Device ID3D12Device;
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* \returns the D3D12 device associated with given renderer or NULL if it is
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* \returns the D3D12 device associated with given renderer or NULL if it is
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* not a D3D12 renderer; call SDL_GetError() for more information.
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* not a D3D12 renderer; call SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 2.0.23.
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* \since This function is available since SDL 2.24.0.
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*/
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*/
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extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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