Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful

This commit is contained in:
Sam Lantinga 2013-11-14 21:39:54 -08:00
parent 346ebbb47e
commit ef97aab9cf
2 changed files with 29 additions and 37 deletions

View File

@ -1635,26 +1635,22 @@ D3D_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
centerx = center->x;
centery = center->y;
if ((flip & SDL_FLIP_VERTICAL) && (flip & SDL_FLIP_HORIZONTAL)) {
miny = dstrect->h - centery;
maxy = -centery;
minx = dstrect->w - centerx;
maxx = -centerx;
} else if (flip & SDL_FLIP_HORIZONTAL) {
miny = -centery;
maxy = dstrect->h - centery;
minx = dstrect->w - centerx;
maxx = -centerx;
} else if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->h - centery;
maxy = -centery;
minx = -centerx;
maxx = dstrect->w - centerx;
} else {
miny = -centery;
maxy = dstrect->h - centery;
minx = -centerx;
maxx = dstrect->w - centerx;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->w - centerx - 0.5f;
maxx = -centerx - 0.5f;
}
else {
minx = -centerx - 0.5f;
maxx = dstrect->w - centerx - 0.5f;
}
if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->h - centery - 0.5f;
maxy = -centery - 0.5f;
}
else {
miny = -centery - 0.5f;
maxy = dstrect->h - centery - 0.5f;
}
minu = (float) srcrect->x / texture->w;

View File

@ -1250,26 +1250,22 @@ GL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
centerx = center->x;
centery = center->y;
if ((flip & SDL_FLIP_VERTICAL) && (flip & SDL_FLIP_HORIZONTAL)) {
miny = dstrect->h - centery;
maxy = -centery;
minx = dstrect->w - centerx;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->w - centerx;
maxx = -centerx;
} else if (flip & SDL_FLIP_HORIZONTAL) {
miny = -centery;
maxy = dstrect->h - centery;
minx = dstrect->w - centerx;
maxx = -centerx;
} else if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->h - centery;
}
else {
minx = -centerx;
maxx = dstrect->w - centerx;
}
if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->h - centery;
maxy = -centery;
minx = -centerx;
maxx = dstrect->w - centerx;
} else {
}
else {
miny = -centery;
maxy = dstrect->h - centery;
minx = -centerx;
maxx = dstrect->w - centerx;
maxy = dstrect->h - centery;
}
minu = (GLfloat) srcrect->x / texture->w;