mirror of https://github.com/encounter/SDL.git
Fixes audio for Native Client, and other fixes...
- SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
This commit is contained in:
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@ -52,9 +52,24 @@ If you want to build a different test, for example testrendercopyex.c:
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Once the build finishes, you have to serve the contents with a web server (the
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script will give you instructions on how to do that with Python).
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================================================================================
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RWOps and nacl_io
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================================================================================
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SDL_RWops work transparently with nacl_io. Two functions are provided to control
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mount points:
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For convenience, SDL will by default
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mount an httpfs tree at / before calling the app's main function. Such setting
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can be overriden by calling SDL_NaCl
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For more information on how nacl_io and mount points work, see:
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https://developer.chrome.com/native-client/devguide/coding/nacl_io
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================================================================================
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TODO - Known Issues
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================================================================================
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* Audio backend is not usable yet.
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* Testing of all systems with a real application (something other than SDL's tests)
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@ -23211,6 +23211,8 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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CheckDummyAudio
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CheckDummyVideo
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CheckInputEvents
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CheckPTHREAD
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# Set up files for the timer library
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if test x$enable_timers = xyes; then
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$as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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@ -23218,7 +23220,15 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
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have_timers=yes
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fi
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CheckPTHREAD
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if test x$enable_filesystem = xyes; then
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$as_echo "#define SDL_FILESYSTEM_NACL 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
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have_filesystem=yes
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fi
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;;
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*)
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as_fn_error $? "
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10
configure.in
10
configure.in
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@ -3151,13 +3151,21 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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CheckDummyAudio
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CheckDummyVideo
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CheckInputEvents
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CheckPTHREAD
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# Set up files for the timer library
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if test x$enable_timers = xyes; then
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AC_DEFINE(SDL_TIMER_UNIX)
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SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
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have_timers=yes
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fi
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CheckPTHREAD
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if test x$enable_filesystem = xyes; then
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AC_DEFINE(SDL_FILESYSTEM_NACL, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/filesystem/nacl/*.c"
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have_filesystem=yes
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fi
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;;
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*)
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AC_MSG_ERROR([
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@ -336,6 +336,7 @@
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#undef SDL_FILESYSTEM_DUMMY
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#undef SDL_FILESYSTEM_UNIX
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#undef SDL_FILESYSTEM_WINDOWS
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#undef SDL_FILESYSTEM_NACL
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/* Enable assembly routines */
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#undef SDL_ASSEMBLY_ROUTINES
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@ -179,6 +179,22 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
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#endif /* __WINRT__ */
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#ifdef __NACL__
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/**
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* \name Mount/umount functions
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*
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* Required for RWOps on Native Client
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*/
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/* @{ */
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extern DECLSPEC int SDLCALL SDL_NaClMount(const char* source, const char* target,
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const char* filesystemtype,
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unsigned long mountflags, const void *data);
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extern DECLSPEC int SDLCALL SDL_NaClUmount(const char *target);
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#endif /* __NACL__ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -49,15 +49,24 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_LockMutex(private->mutex);
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/*if (private->opened) {*/
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SDL_memset(samples, _this->spec.silence, buffer_size);
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SDL_LockMutex(_this->mixer_lock);
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(*_this->spec.callback)(_this->spec.userdata, (Uint8*)samples, buffer_size);
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SDL_UnlockMutex(_this->mixer_lock);
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/*} else {
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if (_this->enabled && !_this->paused) {
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if (_this->convert.needed) {
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SDL_LockMutex(_this->mixer_lock);
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(*_this->spec.callback) (_this->spec.userdata,
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(Uint8 *) _this->convert.buf,
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_this->convert.len);
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SDL_UnlockMutex(_this->mixer_lock);
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SDL_ConvertAudio(&_this->convert);
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SDL_memcpy(samples, _this->convert.buf, _this->convert.len_cvt);
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} else {
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SDL_LockMutex(_this->mixer_lock);
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(*_this->spec.callback) (_this->spec.userdata, (Uint8 *) samples, buffer_size);
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SDL_UnlockMutex(_this->mixer_lock);
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}
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} else {
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SDL_memset(samples, 0, buffer_size);
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}*/
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SDL_UnlockMutex(private->mutex);
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}
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return;
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}
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@ -93,6 +102,9 @@ NACLAUD_OpenDevice(_THIS, const char *devname, int iscapture) {
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PP_AUDIOSAMPLERATE_44100,
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SAMPLE_FRAME_COUNT);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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private->audio = ppb_audio->Create(
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instance,
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ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
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@ -0,0 +1,59 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_error.h"
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#include "SDL_filesystem.h"
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#ifdef SDL_FILESYSTEM_NACL
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/* SDL_RWops on NACL are implemented using nacl_io, and require mount points
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* to be established before actual file operations are performed
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*
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* Ref: https://developers.google.com/native-client/dev/devguide/coding/nacl_io
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*/
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int
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SDL_NaClMount(const char* source, const char* target, const char* filesystemtype,
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unsigned long mountflags, const void *data) {
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return mount(source, target, filesystemtype, mountflags, data);
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}
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int
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SDL_NaClUmount(const char *target) {
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return umount(target);
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}
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char *
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SDL_GetBasePath(void)
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{
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SDL_Unsupported();
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return NULL;
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}
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char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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SDL_Unsupported();
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return NULL;
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}
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#endif /* __NACL__ */
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@ -24,6 +24,7 @@
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#include "SDL_system.h"
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#include "ppapi_simple/ps_main.h"
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#include "ppapi_simple/ps_event.h"
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}
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}
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/* Do a default httpfs mount on /,
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* apps can override this by unmounting /
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* and remounting with the desired configuration
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*/
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SDL_NaClUmount("/");
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SDL_NaClMount(
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"", /* source */
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"/", /* target */
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"httpfs", /* filesystemtype */
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0, /* mountflags */
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""); /* data specific to the html5fs type */
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/* Everything is ready, start the user main function */
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SDL_SetMainReady();
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status = SDL_main(argc, argv);
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@ -13,8 +13,8 @@ include $(NACL_SDK_ROOT)/tools/common.mk
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TARGET = sdl_app
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DEPS = ppapi_simple nacl_io
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# ppapi_simple ends up being listed twice due to dependency solving issues -- Gabriel
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LIBS = SDL2_test SDL2 ppapi_simple SDL2main $(DEPS) ppapi_gles2 ppapi_cpp ppapi pthread
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# ppapi_simple and SDL2 end up being listed twice due to dependency solving issues -- Gabriel
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LIBS = SDL2_test SDL2 ppapi_simple SDL2main SDL2 $(DEPS) ppapi_gles2 ppapi_cpp ppapi pthread
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CFLAGS := -Wall
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SOURCES ?= testgles2.c
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@ -134,16 +134,6 @@ main(int argc, char **argv)
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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#if __NACL__
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SDL_RWUmount("/");
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SDL_RWMount(
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"", /* source */
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"/", /* target */
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"httpfs", /* filesystemtype */
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0, /* mountflags */
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""); /* data specific to the html5fs type */
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#endif
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devcount = SDL_GetNumAudioDevices(0);
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if (devcount < 1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
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@ -161,16 +161,6 @@ main(int argc, char *argv[])
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quit(2);
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}
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#if __NACL__
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SDL_RWUmount("/");
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SDL_RWMount(
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"", /* source */
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"/", /* target */
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"httpfs", /* filesystemtype */
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0, /* mountflags */
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""); /* data specific to the html5fs type */
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#endif
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drawstates = SDL_stack_alloc(DrawState, state->num_windows);
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for (i = 0; i < state->num_windows; ++i) {
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DrawState *drawstate = &drawstates[i];
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