mirror of https://github.com/encounter/SDL.git
Add some PS2 flags
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@ -183,6 +183,9 @@
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#undef __PSP__
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#define __PSP__ 1
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#endif
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#if defined(PS2)
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#define __PS2__ 1
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#endif
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/* The NACL compiler defines __native_client__ and __pnacl__
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* Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
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@ -583,6 +583,8 @@ SDL_GetPlatform(void)
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return "tvOS";
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#elif __IPHONEOS__
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return "iOS";
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#elif __PS2__
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return "PlayStation 2";
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#elif __PSP__
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return "PlayStation Portable";
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#elif __VITA__
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@ -51,6 +51,8 @@
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */
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#define SDL_DYNAMIC_API 0
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#elif defined(__PS2__) && __PS2__
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#define SDL_DYNAMIC_API 0
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#elif defined(__PSP__) && __PSP__
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#define SDL_DYNAMIC_API 0
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#elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */
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@ -27,7 +27,7 @@
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#define libm_hidden_def(x)
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#define strong_alias(x, y)
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#if !defined(__HAIKU__) && !defined(__PSP__) /* already defined in a system header. */
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#if !defined(__HAIKU__) && !defined(__PSP__) && !defined(__PS2__) /* already defined in a system header. */
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typedef unsigned int u_int32_t;
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#endif
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