mirror of https://github.com/encounter/SDL.git
Add API: SDL_Vertex type and SDL_RenderGeometry
This commit is contained in:
parent
53a2608bd2
commit
f22fc4ca35
|
@ -137,6 +137,17 @@ typedef struct SDL_Renderer SDL_Renderer;
|
|||
struct SDL_Texture;
|
||||
typedef struct SDL_Texture SDL_Texture;
|
||||
|
||||
/**
|
||||
* \brief Vertex structure
|
||||
*/
|
||||
typedef struct SDL_Vertex
|
||||
{
|
||||
SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
|
||||
SDL_Color color; /**< Vertex color */
|
||||
SDL_FPoint tex_coord; /**< Texture coordinates (0..texture width, 0..texture height),
|
||||
if needed */
|
||||
} SDL_Vertex;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
|
@ -1442,6 +1453,26 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|||
const SDL_FPoint *center,
|
||||
const SDL_RendererFlip flip);
|
||||
|
||||
/**
|
||||
* \brief Render a list of triangles, optionally using a texture and indices into the vertex array
|
||||
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param vertices Vertices.
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
|
||||
* \param num_indices Number of indices.
|
||||
*
|
||||
* \sa SDL_Vertex
|
||||
*
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
SDL_Vertex *vertices, int num_vertices,
|
||||
int *indices, int num_indices);
|
||||
|
||||
|
||||
/**
|
||||
* Read pixels from the current rendering target to an array of pixels.
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue