cocoa: Just update the OpenGL context directly if on the main thread.

This commit is contained in:
Ryan C. Gordon 2020-03-26 13:42:56 -04:00
parent 9354aea198
commit f2ff953ef7
1 changed files with 5 additions and 1 deletions

View File

@ -66,9 +66,13 @@
int value = SDL_AtomicSet(&self->dirty, 0); int value = SDL_AtomicSet(&self->dirty, 0);
if (value > 0) { if (value > 0) {
/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */ /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
if ([NSThread isMainThread]) {
[super update];
} else {
[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO]; [super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
} }
} }
}
/* This should only be called on the thread on which a user is using the context. */ /* This should only be called on the thread on which a user is using the context. */
- (void)update - (void)update