mirror of https://github.com/encounter/SDL.git
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
This commit is contained in:
parent
362899776e
commit
f5543f93b3
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@ -1274,8 +1274,14 @@
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FD6526640DE8FCCB002AD96B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CLANG_ENABLE_OBJC_ARC = YES;
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CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
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CLANG_WARN_OBJC_IMPLICIT_ATOMIC_PROPERTIES = YES;
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COPY_PHASE_STRIP = NO;
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IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
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GCC_WARN_MULTIPLE_DEFINITION_TYPES_FOR_SELECTOR = YES;
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GCC_WARN_STRICT_SELECTOR_MATCH = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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PRODUCT_NAME = SDL2;
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SKIP_INSTALL = YES;
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};
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@ -1284,8 +1290,14 @@
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FD6526650DE8FCCB002AD96B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CLANG_ENABLE_OBJC_ARC = YES;
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CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;
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CLANG_WARN_OBJC_IMPLICIT_ATOMIC_PROPERTIES = YES;
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COPY_PHASE_STRIP = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 5.1.1;
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GCC_WARN_MULTIPLE_DEFINITION_TYPES_FOR_SELECTOR = YES;
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GCC_WARN_STRICT_SELECTOR_MATCH = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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PRODUCT_NAME = SDL2;
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SKIP_INSTALL = YES;
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};
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@ -209,9 +209,9 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /* The Cocoa window */
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NSWindow * __unsafe_unretained window; /* The Cocoa window */
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#else
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NSWindow *window; /* The Cocoa window */
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NSWindow *window; /* The Cocoa window */
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#endif
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} cocoa;
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#endif
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@ -219,9 +219,9 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /* The UIKit window */
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UIWindow * __unsafe_unretained window; /* The UIKit window */
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#else
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UIWindow *window; /* The UIKit window */
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UIWindow *window; /* The UIKit window */
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#endif
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} uikit;
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#endif
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@ -50,8 +50,7 @@ FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
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NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
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if([file_manager fileExistsAtPath:full_path_with_file_to_try]) {
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fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
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}
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else {
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} else {
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fp = fopen(file, mode);
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}
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}
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@ -176,10 +176,7 @@ void
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SDL_SYS_JoystickQuit(void)
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{
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@autoreleasepool {
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if (motionManager != nil) {
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[motionManager release];
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motionManager = nil;
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}
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motionManager = nil;
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}
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numjoysticks = 0;
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@ -56,7 +56,7 @@ int main(int argc, char **argv)
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/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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@autoreleasepool {
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UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
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UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
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}
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/* free the memory we used to hold copies of argc and argv */
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@ -94,26 +94,20 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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return nil;
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}
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self->splash = [[UIImageView alloc] init];
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[self setView:self->splash];
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splash = [[UIImageView alloc] init];
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self.view = splash;
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CGSize size = [UIScreen mainScreen].bounds.size;
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float height = SDL_max(size.width, size.height);
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self->splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
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if (!self->splashPortrait) {
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self->splashPortrait = [UIImage imageNamed:@"Default.png"];
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splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
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if (!splashPortrait) {
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splashPortrait = [UIImage imageNamed:@"Default.png"];
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}
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self->splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
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if (!self->splashLandscape && self->splashPortrait) {
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self->splashLandscape = [[UIImage alloc] initWithCGImage: self->splashPortrait.CGImage
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scale: 1.0
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orientation: UIImageOrientationRight];
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}
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if (self->splashPortrait) {
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[self->splashPortrait retain];
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}
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if (self->splashLandscape) {
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[self->splashLandscape retain];
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splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
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if (!splashLandscape && splashPortrait) {
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splashLandscape = [[UIImage alloc] initWithCGImage: splashPortrait.CGImage
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scale: 1.0
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orientation: UIImageOrientationRight];
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}
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[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
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@ -148,9 +142,9 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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UIImage *image;
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if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
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image = self->splashLandscape;
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image = splashLandscape;
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} else {
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image = self->splashPortrait;
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image = splashPortrait;
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}
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if (image) {
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@ -192,8 +186,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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/* If we showed a splash image, clean it up */
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if (launch_window) {
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[launch_window release];
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launch_window = NULL;
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launch_window = nil;
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}
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/* exit, passing the return status from the user's application */
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@ -76,13 +76,14 @@ UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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@autoreleasepool {
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UIAlertView* alert = [[UIAlertView alloc] init];
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UIKit_UIAlertViewDelegate *delegate = [[UIKit_UIAlertViewDelegate alloc] initWithButtonIndex:&clicked];
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alert.title = @(messageboxdata->title);
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alert.message = @(messageboxdata->message);
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alert.delegate = [[UIKit_UIAlertViewDelegate alloc] initWithButtonIndex:&clicked];
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alert.delegate = delegate;
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for (i = 0; i < messageboxdata->numbuttons; ++i) {
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[alert addButtonWithTitle:[[NSString alloc] initWithUTF8String:buttons[i].text]];
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[alert addButtonWithTitle:@(buttons[i].text)];
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}
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/* Set up for showing the alert */
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*buttonid = messageboxdata->buttons[clicked].buttonid;
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[alert.delegate release];
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[alert release];
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alert.delegate = nil;
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}
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return 0;
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@ -25,15 +25,17 @@
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#include "SDL_uikitvideo.h"
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typedef struct
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{
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UIScreen *uiscreen;
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} SDL_DisplayData;
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@interface SDL_DisplayData : NSObject
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typedef struct
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{
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UIScreenMode *uiscreenmode;
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} SDL_DisplayModeData;
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@property (nonatomic, strong) UIScreen *uiscreen;
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@end
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@interface SDL_DisplayModeData : NSObject
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@property (nonatomic, strong) UIScreenMode *uiscreenmode;
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@end
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extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
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@ -25,25 +25,36 @@
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#include "SDL_assert.h"
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#include "SDL_uikitmodes.h"
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@implementation SDL_DisplayData
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@synthesize uiscreen;
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@end
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@implementation SDL_DisplayModeData
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@synthesize uiscreenmode;
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@end
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static int
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UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
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UIScreenMode * uiscreenmode)
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{
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SDL_DisplayModeData *data = NULL;
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SDL_DisplayModeData *data = nil;
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if (uiscreenmode != nil) {
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/* Allocate the display mode data */
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data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
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data = [[SDL_DisplayModeData alloc] init];
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if (!data) {
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return SDL_OutOfMemory();
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}
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data->uiscreenmode = uiscreenmode;
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[data->uiscreenmode retain];
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data.uiscreenmode = uiscreenmode;
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}
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mode->driverdata = data;
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mode->driverdata = (void *) CFBridgingRetain(data);
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return 0;
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}
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@ -52,9 +63,7 @@ static void
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UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
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{
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if (mode->driverdata != NULL) {
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SDL_DisplayModeData *data = (SDL_DisplayModeData *)mode->driverdata;
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[data->uiscreenmode release];
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SDL_free(data);
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CFRelease(mode->driverdata);
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mode->driverdata = NULL;
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}
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}
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display.current_mode = mode;
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/* Allocate the display data */
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SDL_DisplayData *data = (SDL_DisplayData *) SDL_malloc(sizeof(*data));
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SDL_DisplayData *data = [[SDL_DisplayData alloc] init];
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if (!data) {
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UIKit_FreeDisplayModeData(&display.desktop_mode);
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return SDL_OutOfMemory();
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}
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[uiscreen retain];
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data->uiscreen = uiscreen;
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data.uiscreen = uiscreen;
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display.driverdata = data;
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display.driverdata = (void *) CFBridgingRetain(data);
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SDL_AddVideoDisplay(&display);
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return 0;
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}
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@ -173,14 +182,14 @@ UIKit_InitModes(_THIS)
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void
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UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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{
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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@autoreleasepool {
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SDL_bool isLandscape = UIKit_IsDisplayLandscape(data->uiscreen);
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SDL_bool addRotation = (data->uiscreen == [UIScreen mainScreen]);
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CGFloat scale = data->uiscreen.scale;
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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for (UIScreenMode *uimode in [data->uiscreen availableModes]) {
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SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
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SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
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CGFloat scale = data.uiscreen.scale;
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for (UIScreenMode *uimode in [data.uiscreen availableModes]) {
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/* The size of a UIScreenMode is in pixels, but we deal exclusively in
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* points (except in SDL_GL_GetDrawableSize.) */
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CGSize size = [uimode size];
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@ -203,19 +212,19 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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int
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UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)mode->driverdata;
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@autoreleasepool {
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[data->uiscreen setCurrentMode:modedata->uiscreenmode];
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
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if (data->uiscreen == [UIScreen mainScreen]) {
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[data.uiscreen setCurrentMode:modedata.uiscreenmode];
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if (data.uiscreen == [UIScreen mainScreen]) {
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if (mode->w > mode->h) {
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if (!UIKit_IsDisplayLandscape(data->uiscreen)) {
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if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
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[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
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}
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} else if (mode->w < mode->h) {
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if (UIKit_IsDisplayLandscape(data->uiscreen)) {
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if (UIKit_IsDisplayLandscape(data.uiscreen)) {
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[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
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}
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}
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@ -240,10 +249,10 @@ UIKit_QuitModes(_THIS)
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UIKit_FreeDisplayModeData(mode);
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}
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SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
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[data->uiscreen release];
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SDL_free(data);
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display->driverdata = NULL;
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if (display->driverdata != NULL) {
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CFRelease(display->driverdata);
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display->driverdata = NULL;
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}
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}
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}
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}
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@ -54,8 +54,8 @@ UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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@autoreleasepool {
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if (context) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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[data->view setCurrentContext];
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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[data.view setCurrentContext];
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}
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else {
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[EAGLContext setCurrentContext: nil];
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@ -67,14 +67,14 @@ UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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if (w) {
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*w = data->view.backingWidth;
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*w = data.view.backingWidth;
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}
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if (h) {
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*h = data->view.backingHeight;
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*h = data.view.backingHeight;
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}
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}
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}
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@ -97,17 +97,17 @@ UIKit_GL_LoadLibrary(_THIS, const char *path)
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void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
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#if SDL_POWER_UIKIT
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/* Check once a frame to see if we should turn off the battery monitor. */
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SDL_UIKit_UpdateBatteryMonitoring();
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#endif
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (nil == data->view) {
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if (data.view == nil) {
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return;
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}
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[data->view swapBuffers];
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[data.view swapBuffers];
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/* You need to pump events in order for the OS to make changes visible.
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We don't pump events here because we don't want iOS application events
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@ -121,8 +121,8 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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{
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@autoreleasepool {
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SDL_uikitopenglview *view;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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UIWindow *uiwindow = data->uiwindow;
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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UIWindow *uiwindow = data.uiwindow;
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CGRect frame = UIKit_ComputeViewFrame(window, uiwindow.screen);
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EAGLSharegroup *share_group = nil;
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CGFloat scale = 1.0;
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@ -136,7 +136,7 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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}
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if (_this->gl_config.share_with_current_context) {
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SDL_uikitopenglview *view = (SDL_uikitopenglview *) SDL_GL_GetCurrentContext();
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SDL_uikitopenglview *view = (__bridge SDL_uikitopenglview *) SDL_GL_GetCurrentContext();
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share_group = [view.context sharegroup];
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}
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@ -157,21 +157,20 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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data->view = view;
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view->viewcontroller = data->viewcontroller;
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if (view->viewcontroller != nil) {
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[view->viewcontroller setView:view];
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[view->viewcontroller retain];
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data.view = view;
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view.viewcontroller = data.viewcontroller;
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if (view.viewcontroller != nil) {
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view.viewcontroller.view = view;
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}
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[uiwindow addSubview: view];
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/* The view controller needs to be the root in order to control rotation on iOS 6.0 */
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if (uiwindow.rootViewController == nil) {
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uiwindow.rootViewController = view->viewcontroller;
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uiwindow.rootViewController = view.viewcontroller;
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}
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if (UIKit_GL_MakeCurrent(_this, window, view) < 0) {
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UIKit_GL_DeleteContext(_this, view);
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if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext)(view)) < 0) {
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UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(view));
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return NULL;
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}
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@ -181,7 +180,7 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetKeyboardFocus(window);
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}
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return view;
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return (SDL_GLContext) CFBridgingRetain(view);
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}
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}
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@ -190,17 +189,15 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
|
|||
{
|
||||
@autoreleasepool {
|
||||
/* the delegate has retained the view, this will release him */
|
||||
SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
|
||||
if (view->viewcontroller) {
|
||||
SDL_uikitopenglview *view = (SDL_uikitopenglview *)CFBridgingRelease(context);
|
||||
if (view.viewcontroller) {
|
||||
UIWindow *uiwindow = (UIWindow *)view.superview;
|
||||
if (uiwindow.rootViewController == view->viewcontroller) {
|
||||
if (uiwindow.rootViewController == view.viewcontroller) {
|
||||
uiwindow.rootViewController = nil;
|
||||
}
|
||||
[view->viewcontroller setView:nil];
|
||||
[view->viewcontroller release];
|
||||
view.viewcontroller.view = nil;
|
||||
}
|
||||
[view removeFromSuperview];
|
||||
[view release];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
majorVersion:(int)majorVersion
|
||||
shareGroup:(EAGLSharegroup*)shareGroup;
|
||||
|
||||
@property (nonatomic, retain, readonly) EAGLContext *context;
|
||||
@property (nonatomic, strong, readonly) EAGLContext *context;
|
||||
|
||||
/* The width and height of the drawable in pixels (as opposed to points.) */
|
||||
@property (nonatomic, readonly) int backingWidth;
|
||||
|
|
|
@ -85,7 +85,6 @@
|
|||
|
||||
context = [[EAGLContext alloc] initWithAPI:api sharegroup:shareGroup];
|
||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||
[self release];
|
||||
SDL_SetError("OpenGL ES %d not supported", majorVersion);
|
||||
return nil;
|
||||
}
|
||||
|
@ -118,7 +117,6 @@
|
|||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
|
||||
|
||||
if (![context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer]) {
|
||||
[self release];
|
||||
SDL_SetError("Failed creating OpenGL ES drawable");
|
||||
return nil;
|
||||
}
|
||||
|
@ -154,7 +152,6 @@
|
|||
}
|
||||
|
||||
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
|
||||
[self release];
|
||||
SDL_SetError("Failed creating OpenGL ES framebuffer");
|
||||
return nil;
|
||||
}
|
||||
|
@ -268,12 +265,10 @@
|
|||
|
||||
- (void)dealloc
|
||||
{
|
||||
[self destroyFramebuffer];
|
||||
if ([EAGLContext currentContext] == context) {
|
||||
[self destroyFramebuffer];
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
[context release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
|
@ -31,13 +31,12 @@
|
|||
#endif
|
||||
|
||||
#if SDL_IPHONE_KEYBOARD
|
||||
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
|
||||
@interface SDL_uikitview : UIView <UITextFieldDelegate>
|
||||
#else
|
||||
@interface SDL_uikitview : UIView {
|
||||
@interface SDL_uikitview : UIView
|
||||
#endif
|
||||
@public
|
||||
SDL_uikitviewcontroller *viewcontroller;
|
||||
}
|
||||
|
||||
@property (nonatomic, weak) SDL_uikitviewcontroller *viewcontroller;
|
||||
|
||||
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
|
||||
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
|
||||
|
|
|
@ -51,6 +51,8 @@ void _uikit_keyboard_init();
|
|||
|
||||
}
|
||||
|
||||
@synthesize viewcontroller;
|
||||
|
||||
- (id)initWithFrame:(CGRect)frame
|
||||
{
|
||||
if (self = [super initWithFrame: frame]) {
|
||||
|
@ -88,10 +90,10 @@ void _uikit_keyboard_init();
|
|||
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
|
||||
|
||||
/* send moved event */
|
||||
SDL_SendMouseMotion(viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
|
||||
SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
|
||||
|
||||
/* send mouse down event */
|
||||
SDL_SendMouseButton(viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
|
||||
leftFingerDown = touch;
|
||||
}
|
||||
|
@ -123,7 +125,7 @@ void _uikit_keyboard_init();
|
|||
for (UITouch *touch in touches) {
|
||||
if (touch == leftFingerDown) {
|
||||
/* send mouse up */
|
||||
SDL_SendMouseButton(viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(self.viewcontroller.window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
leftFingerDown = nil;
|
||||
}
|
||||
|
||||
|
@ -162,7 +164,7 @@ void _uikit_keyboard_init();
|
|||
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
|
||||
|
||||
/* send moved event */
|
||||
SDL_SendMouseMotion(viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
|
||||
SDL_SendMouseMotion(self.viewcontroller.window, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
|
||||
}
|
||||
|
||||
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
|
||||
|
@ -212,7 +214,6 @@ void _uikit_keyboard_init();
|
|||
keyboardVisible = NO;
|
||||
/* add the UITextField (hidden) to our view */
|
||||
[self addSubview: textField];
|
||||
[textField release];
|
||||
|
||||
_uikit_keyboard_init();
|
||||
}
|
||||
|
@ -301,8 +302,8 @@ static SDL_uikitview * getWindowView(SDL_Window * window)
|
|||
return nil;
|
||||
}
|
||||
|
||||
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
||||
SDL_uikitview *view = data != NULL ? data->view : nil;
|
||||
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
|
||||
SDL_uikitview *view = data != nil ? data.view : nil;
|
||||
|
||||
if (view == nil) {
|
||||
SDL_SetError("Window has no view");
|
||||
|
@ -352,11 +353,11 @@ SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
|
|||
void _uikit_keyboard_update() {
|
||||
SDL_Window *window = SDL_GetFocusWindow();
|
||||
if (!window) { return; }
|
||||
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
||||
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
|
||||
if (!data) { return; }
|
||||
SDL_uikitview *view = data->view;
|
||||
SDL_uikitview *view = data.view;
|
||||
if (!view) { return; }
|
||||
|
||||
|
||||
SDL_Rect r = view.textInputRect;
|
||||
int height = view.keyboardHeight;
|
||||
int offsetx = 0;
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#import "SDL_uikitopenglview.h"
|
||||
#import "SDL_uikitviewcontroller.h"
|
||||
|
||||
typedef struct SDL_WindowData SDL_WindowData;
|
||||
|
||||
extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
|
||||
extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
|
||||
extern void UIKit_HideWindow(_THIS, SDL_Window * window);
|
||||
|
@ -44,12 +42,13 @@ extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
|
|||
|
||||
@end
|
||||
|
||||
struct SDL_WindowData
|
||||
{
|
||||
SDL_uikitwindow *uiwindow;
|
||||
SDL_uikitopenglview *view;
|
||||
SDL_uikitviewcontroller *viewcontroller;
|
||||
};
|
||||
@interface SDL_WindowData : NSObject
|
||||
|
||||
@property (nonatomic, strong) SDL_uikitwindow *uiwindow;
|
||||
@property (nonatomic, strong) SDL_uikitopenglview *view;
|
||||
@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
|
||||
|
||||
@end
|
||||
|
||||
#endif /* _SDL_uikitwindow_h */
|
||||
|
||||
|
|
|
@ -56,35 +56,41 @@
|
|||
|
||||
@end
|
||||
|
||||
@implementation SDL_WindowData
|
||||
|
||||
@synthesize uiwindow;
|
||||
@synthesize view;
|
||||
@synthesize viewcontroller;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created)
|
||||
{
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
||||
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
|
||||
SDL_WindowData *data;
|
||||
SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
|
||||
|
||||
/* Allocate the window data */
|
||||
data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
|
||||
SDL_WindowData *data = [[SDL_WindowData alloc] init];
|
||||
if (!data) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
data->uiwindow = uiwindow;
|
||||
data->viewcontroller = nil;
|
||||
data->view = nil;
|
||||
|
||||
data.uiwindow = uiwindow;
|
||||
|
||||
/* Fill in the SDL window with the window data */
|
||||
{
|
||||
window->x = 0;
|
||||
window->y = 0;
|
||||
|
||||
CGRect frame = UIKit_ComputeViewFrame(window, displaydata->uiscreen);
|
||||
CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
|
||||
|
||||
/* Get frame dimensions */
|
||||
int width = (int) frame.size.width;
|
||||
int height = (int) frame.size.height;
|
||||
|
||||
/* Make sure the width/height are oriented correctly */
|
||||
if (UIKit_IsDisplayLandscape(displaydata->uiscreen) != (width > height)) {
|
||||
if (UIKit_IsDisplayLandscape(displaydata.uiscreen) != (width > height)) {
|
||||
int temp = width;
|
||||
width = height;
|
||||
height = temp;
|
||||
|
@ -94,7 +100,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow,
|
|||
window->h = height;
|
||||
}
|
||||
|
||||
window->driverdata = data;
|
||||
window->driverdata = (void *) CFBridgingRetain(data);
|
||||
|
||||
/* only one window on iOS, always shown */
|
||||
window->flags &= ~SDL_WINDOW_HIDDEN;
|
||||
|
@ -103,7 +109,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow,
|
|||
* This is only set if the window is on the main screen. Other screens
|
||||
* just force the window to have the borderless flag.
|
||||
*/
|
||||
if (displaydata->uiscreen == [UIScreen mainScreen]) {
|
||||
if (displaydata.uiscreen == [UIScreen mainScreen]) {
|
||||
window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
|
||||
|
||||
/* This was setup earlier for our window, and in iOS 7 is controlled by the view, not the application
|
||||
|
@ -123,8 +129,8 @@ static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow,
|
|||
* device orientation changes. This will trigger resize events, if
|
||||
* appropriate.
|
||||
*/
|
||||
data->viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
|
||||
[data->viewcontroller setTitle:@"SDL App"]; /* !!! FIXME: hook up SDL_SetWindowTitle() */
|
||||
data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
|
||||
data.viewcontroller.title = @"SDL App"; /* !!! FIXME: hook up SDL_SetWindowTitle() */
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -134,9 +140,9 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
{
|
||||
@autoreleasepool {
|
||||
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
||||
SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
|
||||
const BOOL external = ([UIScreen mainScreen] != data->uiscreen);
|
||||
const CGSize origsize = [[data->uiscreen currentMode] size];
|
||||
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
|
||||
const BOOL external = ([UIScreen mainScreen] != data.uiscreen);
|
||||
const CGSize origsize = [[data.uiscreen currentMode] size];
|
||||
|
||||
/* SDL currently puts this window at the start of display's linked list. We rely on this. */
|
||||
SDL_assert(_this->windows == window);
|
||||
|
@ -164,8 +170,8 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
}
|
||||
|
||||
if (bestmode) {
|
||||
SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)bestmode->driverdata;
|
||||
[data->uiscreen setCurrentMode:modedata->uiscreenmode];
|
||||
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)bestmode->driverdata;
|
||||
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
|
||||
|
||||
/* desktop_mode doesn't change here (the higher level will
|
||||
* use it to set all the screens back to their defaults
|
||||
|
@ -175,7 +181,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
}
|
||||
}
|
||||
|
||||
if (data->uiscreen == [UIScreen mainScreen]) {
|
||||
if (data.uiscreen == [UIScreen mainScreen]) {
|
||||
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
|
||||
[UIApplication sharedApplication].statusBarHidden = YES;
|
||||
} else {
|
||||
|
@ -185,11 +191,11 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
|
||||
if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
|
||||
if (window->w > window->h) {
|
||||
if (!UIKit_IsDisplayLandscape(data->uiscreen)) {
|
||||
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
|
||||
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
|
||||
}
|
||||
} else if (window->w < window->h) {
|
||||
if (UIKit_IsDisplayLandscape(data->uiscreen)) {
|
||||
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
|
||||
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
|
||||
}
|
||||
}
|
||||
|
@ -197,7 +203,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
|
||||
/* ignore the size user requested, and make a fullscreen window */
|
||||
/* !!! FIXME: can we have a smaller view? */
|
||||
SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data->uiscreen.bounds];
|
||||
SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
|
||||
|
||||
/* put the window on an external display if appropriate. This implicitly
|
||||
* does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
|
||||
|
@ -205,13 +211,13 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
|
|||
* status bar real estate.
|
||||
*/
|
||||
if (external) {
|
||||
[uiwindow setScreen:data->uiscreen];
|
||||
[uiwindow setScreen:data.uiscreen];
|
||||
}
|
||||
|
||||
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
|
||||
[uiwindow release];
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -221,7 +227,7 @@ void
|
|||
UIKit_ShowWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
|
||||
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
||||
|
||||
[uiwindow makeKeyAndVisible];
|
||||
}
|
||||
|
@ -231,7 +237,7 @@ void
|
|||
UIKit_HideWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
|
||||
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
||||
|
||||
uiwindow.hidden = YES;
|
||||
}
|
||||
|
@ -251,11 +257,11 @@ UIKit_RaiseWindow(_THIS, SDL_Window * window)
|
|||
static void
|
||||
UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
|
||||
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
|
||||
SDL_WindowData *windowdata = (__bridge SDL_WindowData *) window->driverdata;
|
||||
SDL_uikitviewcontroller *viewcontroller = windowdata.viewcontroller;
|
||||
CGRect frame;
|
||||
|
||||
if (windowdata->uiwindow.screen == [UIScreen mainScreen]) {
|
||||
if (windowdata.uiwindow.screen == [UIScreen mainScreen]) {
|
||||
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
|
||||
[UIApplication sharedApplication].statusBarHidden = YES;
|
||||
} else {
|
||||
|
@ -269,11 +275,11 @@ UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
|
|||
}
|
||||
|
||||
/* Update the view's frame to account for the status bar change. */
|
||||
frame = UIKit_ComputeViewFrame(window, windowdata->uiwindow.screen);
|
||||
frame = UIKit_ComputeViewFrame(window, windowdata.uiwindow.screen);
|
||||
|
||||
windowdata->view.frame = frame;
|
||||
[windowdata->view setNeedsLayout];
|
||||
[windowdata->view layoutIfNeeded];
|
||||
windowdata.view.frame = frame;
|
||||
[windowdata.view setNeedsLayout];
|
||||
[windowdata.view layoutIfNeeded];
|
||||
|
||||
/* Get frame dimensions */
|
||||
int width = (int) frame.size.width;
|
||||
|
@ -308,13 +314,9 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
|
|||
void
|
||||
UIKit_DestroyWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
|
||||
|
||||
@autoreleasepool {
|
||||
if (data) {
|
||||
[data->viewcontroller release];
|
||||
[data->uiwindow release];
|
||||
SDL_free(data);
|
||||
if (window->driverdata != NULL) {
|
||||
CFRelease(window->driverdata);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -325,7 +327,7 @@ SDL_bool
|
|||
UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
||||
{
|
||||
@autoreleasepool {
|
||||
UIWindow *uiwindow = ((SDL_WindowData *) window->driverdata)->uiwindow;
|
||||
UIWindow *uiwindow = ((__bridge SDL_WindowData *) window->driverdata).uiwindow;
|
||||
|
||||
if (info->version.major <= SDL_MAJOR_VERSION) {
|
||||
info->subsystem = SDL_SYSWM_UIKIT;
|
||||
|
@ -342,14 +344,14 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
|||
int
|
||||
SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam)
|
||||
{
|
||||
SDL_WindowData *data = window ? (SDL_WindowData *)window->driverdata : NULL;
|
||||
|
||||
if (!data || !data->view) {
|
||||
return SDL_SetError("Invalid window or view not set");
|
||||
}
|
||||
|
||||
@autoreleasepool {
|
||||
[data->view setAnimationCallback:interval callback:callback callbackParam:callbackParam];
|
||||
SDL_WindowData *data = window ? (__bridge SDL_WindowData *)window->driverdata : nil;
|
||||
|
||||
if (!data || !data.view) {
|
||||
return SDL_SetError("Invalid window or view not set");
|
||||
}
|
||||
|
||||
[data.view setAnimationCallback:interval callback:callback callbackParam:callbackParam];
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue