mirror of https://github.com/encounter/SDL.git
WinRT: noted UWP's inability to work with some game controllers
This commit is contained in:
parent
c08a7a74a5
commit
f57ef6ff97
|
@ -75,7 +75,10 @@ Here is a rough list of what works, and what doens't:
|
||||||
anything outside of the app is not supported.
|
anything outside of the app is not supported.
|
||||||
* system path retrieval via SDL's filesystem APIs
|
* system path retrieval via SDL's filesystem APIs
|
||||||
* game controllers. Support is provided via the SDL_Joystick and
|
* game controllers. Support is provided via the SDL_Joystick and
|
||||||
SDL_GameController APIs, and is backed by Microsoft's XInput API.
|
SDL_GameController APIs, and is backed by Microsoft's XInput API. Please
|
||||||
|
note, however, that Windows limits game-controller support in UWP apps to,
|
||||||
|
"Xbox compatible controllers" (many controllers that work in Win32 apps,
|
||||||
|
do not work in UWP, due to restrictions in UWP itself.)
|
||||||
* multi-touch input
|
* multi-touch input
|
||||||
* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
|
* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
|
||||||
appropriate.
|
appropriate.
|
||||||
|
@ -103,8 +106,10 @@ Here is a rough list of what works, and what doens't:
|
||||||
SDL_CreateSystemCursor() (unsupported on Windows Phone)
|
SDL_CreateSystemCursor() (unsupported on Windows Phone)
|
||||||
* SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently
|
* SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently
|
||||||
supported by WinRT itself.
|
supported by WinRT itself.
|
||||||
* joysticks and game controllers that aren't supported by Microsoft's XInput
|
* joysticks and game controllers that either are not supported by
|
||||||
API.
|
Microsoft's XInput API, or are not supported within UWP apps (many
|
||||||
|
controllers that work in Win32, do not work in UWP, due to restrictions in
|
||||||
|
UWP itself).
|
||||||
* turning off VSync when rendering on Windows Phone. Attempts to turn VSync
|
* turning off VSync when rendering on Windows Phone. Attempts to turn VSync
|
||||||
off on Windows Phone result either in Direct3D not drawing anything, or it
|
off on Windows Phone result either in Direct3D not drawing anything, or it
|
||||||
forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
|
forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
|
||||||
|
@ -520,3 +525,16 @@ making sure these items are checked as-appropriate, install them.
|
||||||
Once you install these components, try re-launching Visual Studio, and re-opening
|
Once you install these components, try re-launching Visual Studio, and re-opening
|
||||||
the SDL project file. If you still get the error dialog, try using the Output
|
the SDL project file. If you still get the error dialog, try using the Output
|
||||||
window, again, seeing what Visual Studio says about it.
|
window, again, seeing what Visual Studio says about it.
|
||||||
|
|
||||||
|
#### Game controllers / joysticks aren't working!
|
||||||
|
|
||||||
|
Windows only permits certain game controllers and joysticks to work within
|
||||||
|
WinRT / UWP apps. Even if a game controller or joystick works in a Win32
|
||||||
|
app, that device is not guaranteed to work inside a WinRT / UWP app.
|
||||||
|
|
||||||
|
According to Microsoft, "Xbox compatible controllers" should work inside
|
||||||
|
UWP apps, potentially with more working in the future. This includes, but
|
||||||
|
may not be limited to, Microsoft-made Xbox controllers and USB adapters.
|
||||||
|
(Source: https://social.msdn.microsoft.com/Forums/en-US/9064838b-e8c3-4c18-8a83-19bf0dfe150d/xinput-fails-to-detect-game-controllers?forum=wpdevelop)
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue