mirror of https://github.com/encounter/SDL.git
Add note about keyboard grab to WhatsNew.txt for 2.0.16
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@ -8,6 +8,7 @@ General:
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* Added SDL_FlashWindow() to get a user's attention
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* Added SDL_FlashWindow() to get a user's attention
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* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
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* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
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* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
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* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
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* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
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* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
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* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
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* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
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* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
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* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
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* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
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