mirror of https://github.com/encounter/SDL.git
Added support for the EVORETRO GameCube Adapter in PC mode
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@ -574,7 +574,8 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
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(vendor == USB_VENDOR_SHENZHEN && product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER)) {
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/* GameCube driver has 12 buttons and 6 axes */
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SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
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} else {
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@ -37,9 +37,13 @@
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_GAMECUBE_PROTOCOL*/
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#define MAX_CONTROLLERS 4
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typedef struct {
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SDL_bool pc_mode;
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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@ -58,6 +62,10 @@ HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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if (vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER) {
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/* EVORETRO GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@ -86,7 +94,7 @@ static float fsel(float fComparand, float fValGE, float fLT)
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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return fsel(val - B, D, C);
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}
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if (val < A) {
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val = A;
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@ -154,6 +162,16 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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if (device->vendor_id != USB_VENDOR_NINTENDO) {
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ctx->pc_mode = SDL_TRUE;
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}
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if (ctx->pc_mode) {
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for (i = 0; i < MAX_CONTROLLERS; ++i) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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@ -165,6 +183,9 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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#ifdef DEBUG_GAMECUBE_PROTOCOL
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HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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#endif
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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@ -191,6 +212,7 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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}
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}
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}
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}
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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@ -233,21 +255,76 @@ HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joysti
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{
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}
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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static void
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HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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{
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SDL_Joystick *joystick;
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Uint8 i, v;
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Sint16 axis_value;
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if (size != 10) {
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return; /* How do we handle this packet? */
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}
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i = packet[0] - 1;
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if (i >= MAX_CONTROLLERS) {
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return; /* How do we handle this packet? */
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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RemapButton(ctx, button), \
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(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x02, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x01, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(2, 0x80, 4) /* DPAD_LEFT */
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READ_BUTTON(2, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(2, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(2, 0x10, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x02, 8) /* START */
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READ_BUTTON(1, 0x80, 9) /* RIGHTSHOULDER */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(1, 0x20, 10) /* TRIGGERRIGHT */
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READ_BUTTON(1, 0x10, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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#define READ_AXIS(off, axis, invert) \
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v = invert ? (0xff - packet[off]) : packet[off]; \
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if (v < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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if (v > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = v; \
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axis_value = (Sint16)RemapVal(v, ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
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SDL_PrivateJoystickAxis( \
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joystick, \
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axis, axis_value \
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);
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READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX, 0)
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READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY, 0)
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READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTX, 1)
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READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTY, 1)
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READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 0)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 0)
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#undef READ_AXIS
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}
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static void
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HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do right now...? */
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return; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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@ -302,7 +379,6 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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#undef READ_BUTTON
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#define READ_AXIS(off, axis) \
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if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
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if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
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axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
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@ -318,6 +394,25 @@ HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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#undef READ_AXIS
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}
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}
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 packet[USB_PACKET_LENGTH];
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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#ifdef DEBUG_GAMECUBE_PROTOCOL
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//HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
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#endif
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if (ctx->pc_mode) {
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HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
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} else {
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HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
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}
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}
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/* Write rumble packet */
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@ -351,6 +446,11 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i, val;
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if (ctx->pc_mode) {
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return SDL_Unsupported();
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}
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for (i = 0; i < MAX_CONTROLLERS; i += 1) {
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if (joystick->instance_id == ctx->joysticks[i]) {
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if (ctx->wireless[i]) {
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@ -31,10 +31,12 @@
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#define USB_VENDOR_NVIDIA 0x0955
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#define USB_VENDOR_PDP 0x0e6f
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#define USB_VENDOR_POWERA 0x24c6
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#define USB_VENDOR_SONY 0x054c
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#define USB_VENDOR_RAZER 0x1532
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#define USB_VENDOR_SHENZHEN 0x0079
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#define USB_VENDOR_SONY 0x054c
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#define USB_VENDOR_VALVE 0x28de
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#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
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#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
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#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
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#define USB_PRODUCT_RAZER_PANTHERA 0x0401
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