SWITCH: add audio support

This commit is contained in:
cpasjuste 2018-03-14 14:16:52 +01:00 committed by Dave Murphy
parent 9d4ad79af1
commit f6e5951ebf
7 changed files with 193 additions and 4 deletions

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@ -25,8 +25,7 @@ set(SRC_DIRS
src src
src/atomic src/atomic
src/audio src/audio
#src/audio/switch src/audio/switch
src/audio/dummy
src/cpuinfo src/cpuinfo
src/events src/events
src/file src/file

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@ -4235,8 +4235,6 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
EXTRA_CFLAGS="$EXTRA_CFLAGS -isystem${DEVKITPRO}/libnx/include -I${DEVKITPRO}/portlibs/switch/include -D__SWITCH__=1" EXTRA_CFLAGS="$EXTRA_CFLAGS -isystem${DEVKITPRO}/libnx/include -I${DEVKITPRO}/portlibs/switch/include -D__SWITCH__=1"
EXTRA_CFLAGS="$EXTRA_CFLAGS -g -O2 -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec" EXTRA_CFLAGS="$EXTRA_CFLAGS -g -O2 -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec"
CheckDeclarationAfterStatement CheckDeclarationAfterStatement
CheckDiskAudio
CheckDummyAudio
# Set up files for the video library # Set up files for the video library
if test x$enable_video = xyes; then if test x$enable_video = xyes; then

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@ -101,6 +101,9 @@ static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_EMSCRIPTEN #if SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap, &EMSCRIPTENAUDIO_bootstrap,
#endif #endif
#if SDL_AUDIO_DRIVER_SWITCH
&SWITCHAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_JACK #if SDL_AUDIO_DRIVER_JACK
&JACK_bootstrap, &JACK_bootstrap,
#endif #endif

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@ -208,6 +208,7 @@ extern AudioBootStrap ANDROIDAUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap; extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap; extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
extern AudioBootStrap OS2AUDIO_bootstrap; extern AudioBootStrap OS2AUDIO_bootstrap;
extern AudioBootStrap SWITCHAUDIO_bootstrap;
#endif /* SDL_sysaudio_h_ */ #endif /* SDL_sysaudio_h_ */

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@ -0,0 +1,148 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_SWITCH
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_switchaudio.h"
static int
SWITCHAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
Result res = audoutInitialize();
if (res != 0) {
return SDL_SetError("audoutInitialize failed (0x%x)", res);
}
res = audoutStartAudioOut();
if (res != 0) {
audoutExit();
return SDL_SetError("audoutStartAudioOut failed (0x%x)", res);
}
this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
switch (this->spec.format & 0xff) {
case 8:
case 16:
this->spec.format = AUDIO_S16LSB;
break;
default:
return SDL_SetError("Unsupported audio format");
}
this->spec.freq = 48000;
this->spec.channels = 2;
SDL_CalculateAudioSpec(&this->spec);
for (int i = 0; i < 2; i++) {
u32 size = (u32) (this->spec.size + 0xfff) & ~0xfff;
this->hidden->buffer[i] = memalign(0x1000, size);
memset(this->hidden->buffer[i], 0, size);
this->hidden->source_buffer[i].next = NULL;
this->hidden->source_buffer[i].buffer = this->hidden->buffer[i];
this->hidden->source_buffer[i].buffer_size =
(u64) this->spec.size / this->spec.channels / 2;
this->hidden->source_buffer[i].data_size = (u64) this->spec.size;
this->hidden->source_buffer[i].data_offset = (u64) 0;
audoutAppendAudioOutBuffer(&this->hidden->source_buffer[i]);
}
return 0;
}
static void
SWITCHAUDIO_PlayDevice(_THIS)
{
audoutAppendAudioOutBuffer(this->hidden->released_buffer);
}
static void
SWITCHAUDIO_WaitDevice(_THIS)
{
}
static Uint8
*SWITCHAUDIO_GetDeviceBuf(_THIS)
{
audoutWaitPlayFinish(&this->hidden->released_buffer,
&this->hidden->released_count, U64_MAX);
return this->hidden->released_buffer->buffer;
}
static void
SWITCHAUDIO_CloseDevice(_THIS)
{
if (this->hidden->buffer[0]) {
free(this->hidden->buffer[0]);
}
if (this->hidden->buffer[1]) {
free(this->hidden->buffer[1]);
}
audoutStopAudioOut();
audoutExit();
SDL_free(this->hidden);
}
static void
SWITCHAUDIO_ThreadInit(_THIS)
{
}
static int
SWITCHAUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = SWITCHAUDIO_OpenDevice;
impl->PlayDevice = SWITCHAUDIO_PlayDevice;
impl->WaitDevice = SWITCHAUDIO_WaitDevice;
impl->GetDeviceBuf = SWITCHAUDIO_GetDeviceBuf;
impl->CloseDevice = SWITCHAUDIO_CloseDevice;
impl->ThreadInit = SWITCHAUDIO_ThreadInit;
impl->OnlyHasDefaultOutputDevice = 1;
return 1;
}
AudioBootStrap SWITCHAUDIO_bootstrap = {
"switch", "Nintendo Switch audio driver", SWITCHAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_SWITCH */

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@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_switchaudio_h_
#define SDL_switchaudio_h_
#include <switch.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
void *buffer[2];
AudioOutBuffer source_buffer[2];
AudioOutBuffer *released_buffer;
u32 released_count;
};
#endif /* SDL_switchaudio_h_ */