mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
This commit is contained in:
@@ -31,6 +31,8 @@
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_windowsrt.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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180
include/SDL_config_windowsrt.h
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180
include/SDL_config_windowsrt.h
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@@ -0,0 +1,180 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_windows_h
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#define _SDL_config_windows_h
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#include "SDL_platform.h"
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
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typedef unsigned int uintptr_t;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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#endif
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typedef unsigned int uintptr_t;
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#endif /* __GNUC__ || _MSC_VER */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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/* Useful headers */
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#define HAVE_LIBC 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STRING_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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#define HAVE__STRUPR 1
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//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
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//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
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//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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//#define HAVE_STRTOLL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE_VSNPRINTF 1
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//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
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#define HAVE_M_PI 1
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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//#define HAVE_COPYSIGN 1 // TODO, WinRT: consider using _copysign instead
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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//#define HAVE_SCALBN 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE__FSEEKI64 1
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_XAUDIO2 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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// TODO, WinRT: Get haptic support working
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#define SDL_HAPTIC_DISABLED 1
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#define SDL_JOYSTICK_DISABLED 1
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#else
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#define SDL_JOYSTICK_XINPUT 1
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#endif
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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#define SDL_THREAD_STDCPP 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_WINRT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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/* Enable system power support */
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// TODO, WinRT: investigate system power support. The Win32-based APIs don't work on WinRT.
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#define SDL_POWER_DISABLED 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* _SDL_config_windows_h */
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@@ -32,7 +32,7 @@
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/* Need to do this here because intrin.h has C++ code in it */
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/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500)
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
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#include <intrin.h>
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#ifndef _WIN64
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#define __MMX__
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@@ -71,6 +71,13 @@
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# include <ctype.h>
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#endif
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#ifdef HAVE_MATH_H
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# if defined(__WINRT__)
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/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
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Windows RT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
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for more information.
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*/
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# define _USE_MATH_DEFINES
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# endif
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# include <math.h>
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#endif
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#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
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@@ -94,6 +94,71 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
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#endif /* __ANDROID__ */
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/* Platform specific functions for Windows RT */
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#if defined(__WINRT__) && __WINRT__
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/**
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* \brief Windows RT / Windows Phone path types
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*/
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typedef enum
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{
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/** \brief The installed app's root directory.
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Files here are likely to be read-only. */
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SDL_WINRT_PATH_INSTALLED_LOCATION,
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/** \brief The app's local data store. Files may be written here */
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SDL_WINRT_PATH_LOCAL_FOLDER,
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/** \brief The app's roaming data store. Unsupported on Windows Phone.
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Files written here may be copied to other machines via a network
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connection.
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*/
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SDL_WINRT_PATH_ROAMING_FOLDER,
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/** \brief The app's temporary data store. Unsupported on Windows Phone.
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Files written here may be deleted at any time. */
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SDL_WINRT_PATH_TEMP_FOLDER
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} SDL_WinRT_Path;
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/**
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* \brief Retrieves a Windows RT defined path on the local file system
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*
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* \note Documentation on most app-specific path types on Windows RT
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* can be found on MSDN, at the URL:
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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* SDL_WinRT_Path for more information on which path types are
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* supported where.
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*/
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extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
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/**
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* \brief Retrieves a Windows RT defined path on the local file system
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*
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* \note Documentation on most app-specific path types on Windows RT
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* can be found on MSDN, at the URL:
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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* SDL_WinRT_Path for more information on which path types are
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* supported where.
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*/
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
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#endif /* __WINRT__ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@@ -56,6 +56,10 @@ struct SDL_SysWMinfo;
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#include <windows.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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#include <Unknwn.h>
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#endif
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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@@ -90,6 +94,7 @@ typedef struct _NSWindow NSWindow;
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#include <UIKit/UIKit.h>
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#else
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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#endif
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@@ -100,6 +105,7 @@ typedef enum
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_WINDOWSRT,
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SDL_SYSWM_X11,
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SDL_SYSWM_DIRECTFB,
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SDL_SYSWM_COCOA,
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@@ -168,6 +174,12 @@ struct SDL_SysWMinfo
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HWND window; /**< The window handle */
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} win;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WINRT)
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struct
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{
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IUnknown * window; /**< The Windows RT CoreWindow */
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} winrt;
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#endif
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#if defined(SDL_VIDEO_DRIVER_X11)
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struct
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{
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@@ -193,6 +205,7 @@ struct SDL_SysWMinfo
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struct
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{
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UIWindow *window; /* The UIKit window */
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UIViewController *viewcontroller; /* The UIKit view controller */
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} uikit;
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#endif
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/* Can't have an empty union */
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@@ -41,7 +41,7 @@
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# else
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# define DECLSPEC __declspec(export)
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# endif
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# elif defined(__WIN32__)
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# elif defined(__WIN32__) || defined(__WINRT__)
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# ifdef __BORLANDC__
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# ifdef BUILD_SDL
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# define DECLSPEC
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@@ -62,7 +62,7 @@
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/* By default SDL uses the C calling convention */
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#ifndef SDLCALL
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#if defined(__WIN32__) && !defined(__GNUC__)
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#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
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#define SDLCALL __cdecl
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#else
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#define SDLCALL
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