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https://github.com/encounter/SDL.git
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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@@ -20,21 +20,21 @@
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*/
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#include "SDL_config.h"
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__WINRT__)
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#include "SDL_error.h"
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#include "SDL_windows.h"
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#include "SDL_assert.h"
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#include <objbase.h> /* for CoInitialize/CoUninitialize */
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#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
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/* Sets an error message based on GetLastError() */
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int
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WIN_SetError(const char *prefix)
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WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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{
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TCHAR buffer[1024];
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char *message;
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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buffer, SDL_arraysize(buffer), NULL);
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message = WIN_StringToUTF8(buffer);
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SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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@@ -42,9 +42,24 @@ WIN_SetError(const char *prefix)
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return -1;
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}
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/* Sets an error message based on GetLastError() */
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int
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WIN_SetError(const char *prefix)
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{
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return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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}
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HRESULT
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WIN_CoInitialize(void)
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{
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#ifdef __WINRT__
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/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
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CoInitializeEx is available (not CoInitialize though), however
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on WinRT, main() is typically declared with the [MTAThread]
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attribute, which, AFAIK, should initialize COM.
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*/
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return S_OK;
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#else
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const HRESULT hr = CoInitialize(NULL);
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/* S_FALSE means success, but someone else already initialized. */
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@@ -54,12 +69,15 @@ WIN_CoInitialize(void)
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}
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return hr;
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#endif
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}
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void
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WIN_CoUninitialize(void)
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{
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#ifndef __WINRT__
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CoUninitialize();
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#endif
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}
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#endif /* __WIN32__ */
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@@ -24,6 +24,7 @@
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#ifndef _INCLUDED_WINDOWS_H
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#define _INCLUDED_WINDOWS_H
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#if defined(__WIN32__)
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#define WIN32_LEAN_AND_MEAN
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#define STRICT
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#ifndef UNICODE
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@@ -31,6 +32,7 @@
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#endif
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#endif
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#include <windows.h>
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@@ -43,6 +45,9 @@
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#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
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#endif
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/* Sets an error message based on a given HRESULT */
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extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
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/* Sets an error message based on GetLastError(). Always return -1. */
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extern int WIN_SetError(const char *prefix);
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94
src/core/windowsrt/SDL_winrtpaths.cpp
Normal file
94
src/core/windowsrt/SDL_winrtpaths.cpp
Normal file
@@ -0,0 +1,94 @@
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/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
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TODO, WinRT: add note to SDL_winrtpaths.cpp mentioning that /ZW must be used when compiling the file
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*/
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#include "SDL_config.h"
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#ifdef __WINRT__
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extern "C" {
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_system.h"
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#include "../windows/SDL_windows.h"
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}
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#include <string>
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#include <unordered_map>
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using namespace std;
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using namespace Windows::Storage;
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extern "C" const wchar_t *
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SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
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{
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switch (pathType) {
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case SDL_WINRT_PATH_INSTALLED_LOCATION:
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{
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static wstring path;
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if (path.empty()) {
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path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_LOCAL_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->LocalFolder->Path->Data();
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}
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return path.c_str();
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}
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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case SDL_WINRT_PATH_ROAMING_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->RoamingFolder->Path->Data();
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}
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return path.c_str();
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}
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case SDL_WINRT_PATH_TEMP_FOLDER:
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{
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static wstring path;
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if (path.empty()) {
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path = ApplicationData::Current->TemporaryFolder->Path->Data();
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}
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return path.c_str();
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}
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#endif
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default:
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break;
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}
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SDL_Unsupported();
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return NULL;
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}
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extern "C" const char *
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SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
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{
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typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
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static UTF8PathMap utf8Paths;
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UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
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if (searchResult != utf8Paths.end()) {
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return searchResult->second.c_str();
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}
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const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
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if (!ucs2Path) {
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return NULL;
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}
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char * utf8Path = WIN_StringToUTF8(ucs2Path);
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utf8Paths[pathType] = utf8Path;
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SDL_free(utf8Path);
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return utf8Paths[pathType].c_str();
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}
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#endif /* __WINRT__ */
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