WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)

This commit is contained in:
David Ludwig
2013-08-12 22:29:55 -04:00
parent 1ad936eb29
commit f7049b93d5
66 changed files with 10152 additions and 2459 deletions

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@@ -36,6 +36,8 @@
#include "windows/SDL_systhread_c.h"
#elif SDL_THREAD_PSP
#include "psp/SDL_systhread_c.h"
#elif SDL_THREAD_STDCPP
#include "stdcpp/SDL_systhread_c.h"
#else
#error Need thread implementation for this platform
#include "generic/SDL_systhread_c.h"

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@@ -0,0 +1,183 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
extern "C" {
#include "SDL_thread.h"
}
#include <chrono>
#include <condition_variable>
#include <exception>
#include <ratio>
#include "SDL_sysmutex_c.h"
struct SDL_cond
{
std::condition_variable_any cpp_cond;
};
/* Create a condition variable */
extern "C"
SDL_cond *
SDL_CreateCond(void)
{
/* Allocate and initialize the condition variable */
try {
SDL_cond * cond = new SDL_cond;
return cond;
} catch (std::exception & ex) {
SDL_SetError("unable to create C++ condition variable: %s", ex.what());
return NULL;
} catch (...) {
SDL_SetError("unable to create C++ condition variable due to an unknown exception");
return NULL;
}
}
/* Destroy a condition variable */
extern "C"
void
SDL_DestroyCond(SDL_cond * cond)
{
if (cond) {
try {
delete cond;
} catch (...) {
// catch any and all exceptions, just in case something happens
}
}
}
/* Restart one of the threads that are waiting on the condition variable */
extern "C"
int
SDL_CondSignal(SDL_cond * cond)
{
if (!cond) {
SDL_SetError("Passed a NULL condition variable");
return -1;
}
try {
cond->cpp_cond.notify_one();
return 0;
} catch (...) {
// catch any and all exceptions, just in case something happens
SDL_SetError("unable to signal C++ condition variable due to an unknown exception");
return -1;
}
}
/* Restart all threads that are waiting on the condition variable */
extern "C"
int
SDL_CondBroadcast(SDL_cond * cond)
{
if (!cond) {
SDL_SetError("Passed a NULL condition variable");
return -1;
}
try {
cond->cpp_cond.notify_all();
return 0;
} catch (...) {
// catch any and all exceptions, just in case something happens
SDL_SetError("unable to broadcast C++ condition variable due to an unknown exception");
return -1;
}
}
/* Wait on the condition variable for at most 'ms' milliseconds.
The mutex must be locked before entering this function!
The mutex is unlocked during the wait, and locked again after the wait.
Typical use:
Thread A:
SDL_LockMutex(lock);
while ( ! condition ) {
SDL_CondWait(cond, lock);
}
SDL_UnlockMutex(lock);
Thread B:
SDL_LockMutex(lock);
...
condition = true;
...
SDL_CondSignal(cond);
SDL_UnlockMutex(lock);
*/
extern "C"
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
if (!cond) {
SDL_SetError("Passed a NULL condition variable");
return -1;
}
if (!mutex) {
SDL_SetError("Passed a NULL mutex variable");
return -1;
}
try {
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
if (ms == SDL_MUTEX_MAXWAIT) {
cond->cpp_cond.wait(
cpp_lock
);
cpp_lock.release();
return 0;
} else {
auto wait_result = cond->cpp_cond.wait_for(
cpp_lock,
std::chrono::duration<Uint32, std::milli>(ms)
);
cpp_lock.release();
if (wait_result == std::cv_status::timeout) {
return SDL_MUTEX_TIMEDOUT;
} else {
return 0;
}
}
} catch (std::exception & ex) {
SDL_SetError("unable to wait on C++ condition variable: %s", ex.what());
return -1;
} catch (...) {
SDL_SetError("unable to lock wait on C++ condition variable due to an unknown exception");
return -1;
}
}
/* Wait on the condition variable forever */
extern "C"
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,113 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
extern "C" {
#include "SDL_thread.h"
#include "SDL_systhread_c.h"
#include "SDL_log.h"
}
#include <exception>
#include "SDL_sysmutex_c.h"
#include <Windows.h>
/* Create a mutex */
extern "C"
SDL_mutex *
SDL_CreateMutex(void)
{
/* Allocate and initialize the mutex */
try {
SDL_mutex * mutex = new SDL_mutex;
return mutex;
} catch (std::exception & ex) {
SDL_SetError("unable to create C++ mutex: %s", ex.what());
return NULL;
} catch (...) {
SDL_SetError("unable to create C++ mutex due to an unknown exception");
return NULL;
}
}
/* Free the mutex */
extern "C"
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
if (mutex) {
try {
delete mutex;
} catch (...) {
// catch any and all exceptions, just in case something happens
}
}
}
/* Lock the semaphore */
extern "C"
int
SDL_mutexP(SDL_mutex * mutex)
{
SDL_threadID threadID = SDL_ThreadID();
DWORD realThreadID = GetCurrentThreadId();
if (mutex == NULL) {
SDL_SetError("Passed a NULL mutex");
return -1;
}
try {
mutex->cpp_mutex.lock();
return 0;
} catch (std::exception & ex) {
SDL_SetError("unable to lock C++ mutex: %s", ex.what());
return -1;
} catch (...) {
SDL_SetError("unable to lock C++ mutex due to an unknown exception");
return -1;
}
}
/* Unlock the mutex */
extern "C"
int
SDL_mutexV(SDL_mutex * mutex)
{
SDL_threadID threadID = SDL_ThreadID();
DWORD realThreadID = GetCurrentThreadId();
if (mutex == NULL) {
SDL_SetError("Passed a NULL mutex");
return -1;
}
try {
mutex->cpp_mutex.unlock();
return 0;
} catch (...) {
// catch any and all exceptions, just in case something happens.
SDL_SetError("unable to unlock C++ mutex due to an unknown exception");
return -1;
}
}
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,30 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include <mutex>
struct SDL_mutex
{
std::recursive_mutex cpp_mutex;
};
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,124 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* Thread management routines for SDL */
extern "C" {
#include "SDL_thread.h"
#include "../SDL_systhread.h"
#include "../SDL_thread_c.h"
#include "SDL_log.h"
}
#include <mutex>
#include <thread>
// HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11)
// TODO: make sure this hack doesn't get used if and when Visual C++ supports
// the official, 'thread_local' keyword.
#ifdef _MSC_VER
#define thread_local __declspec(thread)
// Documentation for __declspec(thread) can be found online at:
// http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx
#endif
static void
RunThread(void *args)
{
SDL_RunThread(args);
}
extern "C"
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
try {
std::thread cpp_thread(RunThread, args);
thread->handle = (void *) new std::thread(std::move(cpp_thread));
return 0;
} catch (std::exception & ex) {
SDL_SetError("unable to create a C++ thread: %s", ex.what());
return -1;
} catch (...) {
SDL_SetError("unable to create a C++ thread due to an unknown exception");
return -1;
}
}
extern "C"
void
SDL_SYS_SetupThread(const char *name)
{
// Make sure a thread ID gets assigned ASAP, for debugging purposes:
SDL_ThreadID();
return;
}
extern "C"
SDL_threadID
SDL_ThreadID(void)
{
static thread_local SDL_threadID current_thread_id = 0;
static SDL_threadID next_thread_id = 1;
static std::mutex next_thread_id_mutex;
if (current_thread_id == 0) {
std::lock_guard<std::mutex> lock(next_thread_id_mutex);
current_thread_id = next_thread_id;
++next_thread_id;
}
return current_thread_id;
}
extern "C"
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
// Thread priorities do not look to be settable via C++11's thread
// interface, at least as of this writing (Nov 2012). std::thread does
// provide access to the OS' native handle, however, and some form of
// priority-setting could, in theory, be done through this interface.
return (0);
}
extern "C"
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
if ( ! thread) {
return;
}
try {
std::thread * cpp_thread = (std::thread *) thread->handle;
if (cpp_thread->joinable()) {
cpp_thread->join();
}
} catch (...) {
// Catch any exceptions, just in case.
// Report nothing, as SDL_WaitThread does not seem to offer a means
// to report errors to its callers.
}
}
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,26 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* For a thread handle, use a void pointer to a std::thread */
typedef void * SYS_ThreadHandle;
/* vi: set ts=4 sw=4 expandtab: */