mirror of https://github.com/encounter/SDL.git
X11: Don't create a window and GL context to look up the glX extension string.
It's not necessary.
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f0c061d141
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f75d6c0915
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@ -312,32 +312,10 @@ static void
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X11_GL_InitExtensions(_THIS)
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X11_GL_InitExtensions(_THIS)
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{
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{
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Display *display = ((SDL_VideoData *) _this->driverdata)->display;
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Display *display = ((SDL_VideoData *) _this->driverdata)->display;
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int screen = DefaultScreen(display);
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const int screen = DefaultScreen(display);
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XVisualInfo *vinfo;
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XSetWindowAttributes xattr;
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Window w;
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GLXContext context;
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const char *(*glXQueryExtensionsStringFunc) (Display *, int);
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const char *(*glXQueryExtensionsStringFunc) (Display *, int);
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const char *extensions;
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const char *extensions;
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vinfo = X11_GL_GetVisual(_this, display, screen);
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if (!vinfo) {
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return;
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}
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xattr.background_pixel = 0;
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xattr.border_pixel = 0;
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xattr.colormap =
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X11_XCreateColormap(display, RootWindow(display, screen), vinfo->visual,
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AllocNone);
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w = X11_XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0,
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vinfo->depth, InputOutput, vinfo->visual,
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(CWBackPixel | CWBorderPixel | CWColormap), &xattr);
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context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
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if (context) {
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_this->gl_data->glXMakeCurrent(display, w, context);
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}
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X11_XFree(vinfo);
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glXQueryExtensionsStringFunc =
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glXQueryExtensionsStringFunc =
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(const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
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(const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
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"glXQueryExtensionsString");
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"glXQueryExtensionsString");
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@ -397,13 +375,6 @@ X11_GL_InitExtensions(_THIS)
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if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) {
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if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) {
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_this->gl_data->HAS_GLX_EXT_create_context_es2_profile = SDL_TRUE;
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_this->gl_data->HAS_GLX_EXT_create_context_es2_profile = SDL_TRUE;
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}
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}
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if (context) {
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_this->gl_data->glXMakeCurrent(display, None, NULL);
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_this->gl_data->glXDestroyContext(display, context);
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}
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X11_XDestroyWindow(display, w);
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X11_PumpEvents(_this);
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}
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}
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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/* glXChooseVisual and glXChooseFBConfig have some small differences in
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